Difference between revisions of "Sylvan/Witherbolt"
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< Sylvan
Psionusoid (talk | contribs) (→Specifics: added note of how additional damage from abilities is added. Wording may need some work) |
Psionusoid (talk | contribs) (→Specifics: added detail about ignoring cover) |
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* Range: 6, Buffed by [[Long Reach]] and [[Sharpshooter]] | * Range: 6, Buffed by [[Long Reach]] and [[Sharpshooter]] | ||
* Includes a hidden +10 accuracy bonus | * Includes a hidden +10 accuracy bonus | ||
* Ignores enemy cover bonuses from scenery | |||
* Range for subsequent targets is 3 and 3, no bonuses taken into account | * Range for subsequent targets is 3 and 3, no bonuses taken into account | ||
* Additional damage, such as from [[Sharpshooter]] and [[Vigorflow]], is added flatly to each hit independent of the doubling mechanism. | * Additional damage, such as from [[Sharpshooter]] and [[Vigorflow]], is added flatly to each hit independent of the doubling mechanism. |
Revision as of 22:32, 23 February 2023
single action, ends turn |
Witherbolt x magic damage, range 6 (Ranged) <firstName> sends a chaotic bolt of withering energy that leaps among up to 3 enemies, doubling in damage for each target it hits. Initial Damage: 1 + 1/4(Bonus Damage + Potency) |
Upgrade
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
single action, ends turn |
Witherbolt+ x magic damage, range 6 (Ranged) <firstName> sends a chaotic bolt of withering energy that leaps among up to 3 enemies, doubling in damage for each target it hits. Initial Damage: 2 + 1/2(Bonus Damage + Potency) |
Formulas |
Initial Damage: ceil((1+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)/4)*(1+self.theme_green_upgrade))))+self.theme_green_upgrade |
See Formulas Guide for help with math functions. |
Specifics
- Ranged Attack
- Range: 6, Buffed by Long Reach and Sharpshooter
- Includes a hidden +10 accuracy bonus
- Ignores enemy cover bonuses from scenery
- Range for subsequent targets is 3 and 3, no bonuses taken into account
- Additional damage, such as from Sharpshooter and Vigorflow, is added flatly to each hit independent of the doubling mechanism.