Difference between revisions of "Sylvan/Witherbolt"

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== Specifics ==
== Specifics ==
* Ranged Attack
* Ranged Attack
* Range: 6, Buffed by [[Long Reach]] and [[Sharpshooter]]
* Range: 6 + [[Long Reach]] + [[Sharpshooter]]
* Includes a hidden +10 accuracy bonus
* Includes a hidden +10 accuracy bonus on the first hit, but not the subsequent bounces
* Ignores enemy [[Combat mechanics#Cover|cover]] bonuses from scenery
* Enemies do not benefit from [[Combat mechanics#Cover|cover]] bonuses from scenery
* Range for subsequent targets is 3 and 3, no bonuses taken into account
* Jump range for subsequent targets is 3. Not increased by Long Reach or Sharpshooter.
* Additional damage, such as from [[Sharpshooter]] and [[Vigorflow]], is added flatly to each hit independent of the doubling mechanism.
* Additional damage, such as from [[Sharpshooter]] and [[Vigorflow]], is added flatly to each hit independent of the doubling mechanism.



Latest revision as of 22:01, 20 June 2024

UI DiamondRed.png single action, ends turn

Witherbolt

x magic damage, range 6 (Ranged)

<firstName> sends a chaotic bolt of withering energy that leaps among up to 3 enemies, doubling in damage for each target it hits.
(aa - ab - ac)

Initial Damage: 1 + 1/4(Bonus Damage + Potency)

Upgrade

+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
UI DiamondRed.png single action, ends turn

Witherbolt+

x magic damage, range 6 (Ranged)

<firstName> sends a chaotic bolt of withering energy that leaps among up to 3 enemies, doubling in damage for each target it hits.
(x - y - z)

Initial Damage: 2 + 1/2(Bonus Damage + Potency)

Specifics

  • Ranged Attack
  • Range: 6 + Long Reach + Sharpshooter
  • Includes a hidden +10 accuracy bonus on the first hit, but not the subsequent bounces
  • Enemies do not benefit from cover bonuses from scenery
  • Jump range for subsequent targets is 3. Not increased by Long Reach or Sharpshooter.
  • Additional damage, such as from Sharpshooter and Vigorflow, is added flatly to each hit independent of the doubling mechanism.

Uses