Spiritblade
From Wildermyth Wiki
Spiritblade is a Mystic ability.
In-Game Description
(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.
Upgrade
Allies directly adjacent to an interfused object get +10 Stunt Chance
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions.
Specifics
- The ally must stand directly adjacent to the interfused object; diagonal does not count.
- The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)
- +1 bonus damage only benefits physical attacks
The mystic gains the following abilities when interfused with a Blaze.
Burning Arrow
When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to Hero's potency and creates a blaze at the target.
- Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze
- The attack happens immediately when the mystic takes the Burning Arrow action.
- The attack uses the ally's ranged accuracy, weapon range, damage (including bonus damage), and some effects
- The attack uses the mystic's stunt chance (but the ally's stunt effect)
- Attacker's abilities that are used (as of v1.0):
- General:
- Warrior:
- Mystic:
- Hunter:
- Not used:
- General:
- Warrior: Bloodrage
- Mystic: Vigorflow
- Hunter: Ember Arrows, Rogue, Through Shot, Quellingmoss
Blazing Sword
When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
- Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze
- The attack happens immediately when the mystic takes the Blazing Sword action
- The attack uses the ally's melee accuracy, weapon range, damage (including bonus damage), stunt chance, and effects *EXCEPT* Knockback.
- Attacker's abilities that are used (as of v1.0):
- General:
- Warrior: Bloodrage, Broadswipes
- Mystic:
- Hunter:
- Not used:
- General: Long Reach
- Warrior:
- Mystic: Vigorflow
- Hunter: Rogue, Thornfang
Both
These details apply to both Burning Arrow and Blazing Sword:
- A leashed Blaze is required; lamps, forges and campfires do not qualify
- The attack gains pierce equal to the mystic's Potency
- The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
- If the ally is hidden they are revealed.
- If the attack stunts, it counts as a stunt by the attacker.
- If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as Wolfcall and Thornfang do not trigger.
- As of v1.0, the attacks do not take advantage of bonus damage from Vigorflow.
Tips
- Burning Arrow and Blazing Sword are greatly improved when the party has a reliable means to start fires at will, such as Ignite or Raider.
- Elementalist lets a leashed Blaze continue burning indefinitely without needing debris.
- Combines well with a warrior with Broadswipes since Blazing Sword triggers the ability.