Skeletal/Dagger Strike
From Wildermyth Wiki
< Skeletal
single action, ends turn |
Dagger Strike x damage, range 1.1 (Melee) <self> attacks a nearby foe with their dagger. Damage: 4 + 1/2(Bonus Damage + Potency) |
Upgrade
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
single action, ends turn |
Dagger Strike+ x damage, range 1.1 (Melee) <self> attacks a nearby foe with their dagger. Damage: 5 + (Bonus Damage + Potency) |
Formulas |
Damage: (4+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_skeleton_upgrade)))+self.theme_skeleton_upgrade |
See Formulas Guide for help with math functions. |
Specifics
- Melee Attack
- Range: 1.1 + Long Reach