Skeletal/Curse
From Wildermyth Wiki
< Skeletal
single action |
Curse (Active) <name> targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns. |
Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.
Specifics
- range 5 + Long Reach
- 2 turn cooldown
- A hero must have at a Skull Head for Curse to appear as an upgrade selection.