Difference between revisions of "Celestial/Shooting Star"
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Psionusoid (talk | contribs) m (corrected range) |
Psionusoid (talk | contribs) (→Specifics: added through shot info) |
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* Range 4 + [[Long Reach]] + [[Sharpshooter]] | * Range 4 + [[Long Reach]] + [[Sharpshooter]] | ||
* Ignores enemy cover bonuses from scenery | * Ignores enemy cover bonuses from scenery | ||
* Works with [[Through Shot]] | |||
== Uses == | == Uses == |
Revision as of 15:21, 19 March 2024
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Shooting Star x magic damage, range 4 (Ranged) <self> shoots a burst of star-energy at a nearby foe with their celestial arm. Damage: (1 to 5) + 1/2(Bonus Damage + Potency) |
Upgrade
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
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Shooting Star+ x magic damage, range 4 (Ranged) <self> shoots a burst of star-energy at a nearby foe with their celestial arm. Damage: (2 to 6) + (Bonus Damage + Potency) |
Formulas |
Damage: ((1d5+((0.5*(self.PHYSICAL_DAMAGE_BONUS+self.POTENCY))*(1+self.theme_star_upgrade)))+self.theme_star_upgrade)-self.throughShotTargetNum |
See Formulas Guide for help with math functions. |
Specifics
- Cooldown: Once per turn
- +3 stunt damage
- Ranged Attack
- Range 4 + Long Reach + Sharpshooter
- Ignores enemy cover bonuses from scenery
- Works with Through Shot