Difference between revisions of "Flamesoul/Cone of Fire"
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* Ranged Attack | * Ranged Attack | ||
* Line attack, 4.6 length, originating from the hero. Benefits from [[Long Reach]], [[Sharpshooter]], and [[Living Hearth]]. | * Line attack, 4.6 length, originating from the hero. Benefits from [[Long Reach]], [[Sharpshooter]], and [[Living Hearth]]. | ||
* Ignores [[Combat mechanics#Cover|cover]] | |||
* Hits a slightly wider area than other line attacks, if not aimed in a cardinal direction. | * Hits a slightly wider area than other line attacks, if not aimed in a cardinal direction. | ||
* Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them. | * Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them. | ||
Revision as of 14:04, 1 June 2024
single action, ends turn |
Cone of Fire x magic damage, 4.6 range (Ranged) Shoot a blast of fire from your hand Damage: (1 to 3) + 1/2(Bonus Damage + Potency) |
Upgrade
+1 base damage for both Flamesoul abilities, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
single action, ends turn |
Cone of Fire+ x magic damage, 4.6 range (Ranged) Shoot a blast of fire from your hand Damage: (3 to 5) + 1/2(Bonus Damage + Potency) |
Formulas |
Damage: (1d3+((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5))+(self.theme_fire_upgrade*2) |
See Formulas Guide for help with math functions. |
Specifics
- Ranged Attack
- Line attack, 4.6 length, originating from the hero. Benefits from Long Reach, Sharpshooter, and Living Hearth.
- Ignores cover
- Hits a slightly wider area than other line attacks, if not aimed in a cardinal direction.
- Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them.
Stunt effect: Fire