Difference between revisions of "Flamesoul/Cone of Fire"

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== Specifics ==
== Specifics ==
* Ranged Attack
* Ranged Attack
* Line attack, 4.6 length, originating from the hero. Benefits from [[Long Reach]], [[Sharpshooter]], and [[Living Hearth]].
* Range: 4.6 + [[Long Reach]] + [[Sharpshooter]] + [[Living Hearth]]
* Line attack, originating from the hero. Has a slightly wider area than basic line attacks if not aimed in a cardinal direction.
* Enemies do not benefit from [[Combat mechanics#Cover|cover]] bonuses from scenery
* Enemies do not benefit from [[Combat mechanics#Cover|cover]] bonuses from scenery
* Hits a slightly wider area than other line attacks, if not aimed in a cardinal direction.
* Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them.
* Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them.



Revision as of 20:38, 1 June 2024

UI DiamondRed.png single action, ends turn

Cone of Fire

x magic damage, 4.6 range (Ranged)
EquipmentIcon fire.pngFire Stunt

Shoot a blast of fire from your hand

Damage: (1 to 3) + 1/2(Bonus Damage + Potency)

Upgrade

+2 base damage for Cone of Fire. +1 base damage for Flame Strike and scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
UI DiamondRed.png single action, ends turn

Cone of Fire+

x magic damage, 4.6 range (Ranged)
EquipmentIcon fire.pngFire Stunt

Shoot a blast of fire from your hand

Damage: (3 to 5) + 1/2(Bonus Damage + Potency)

Specifics

  • Ranged Attack
  • Range: 4.6 + Long Reach + Sharpshooter + Living Hearth
  • Line attack, originating from the hero. Has a slightly wider area than basic line attacks if not aimed in a cardinal direction.
  • Enemies do not benefit from cover bonuses from scenery
  • Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them.

Stunt effect: Fire

Uses