Difference between revisions of "Skeletal"
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[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]] | [[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]] | ||
==Specifics== | ==Specifics== | ||
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero '''Oldwane Curse''' and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero's human body. This cannot be declined. | Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero '''Oldwane Curse''' and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero's human body. This cannot be declined. | ||
After the curse progresses, the hero gains '''Eternal Unrest''' (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked [[ | After the curse progresses, the hero gains '''Eternal Unrest''' (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival [[relationship]]s still persist but cannot advance beyond level 1. | ||
With [[Omenroad]] DLC, | With [[Omenroad]] DLC, skeletal limb(s) can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will prevent the hero from using a Relationship Shrine in Omenroad; however the hero will still be able to form relationships normally in regular story campaigns as long as they do not have Skeletal Body. | ||
{{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}} | {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}} | ||
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Changing the [[Hero]]'s skin color will change this theme's base appearance, and the appearance of the "Monstrous" skin. | Changing the [[Hero]]'s skin color will change this theme's base appearance, and the appearance of the "Monstrous" skin. | ||
== Theme Upgrade == | |||
{{Main|/Curse|l1=Curse}} | |||
{{/Curse}} | |||
== Theme Parts == | |||
=== Oldwane Curse === | === Oldwane Curse === | ||
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{{Quote|{{Data description|Skeletal Body (theme piece)}}}} | {{Quote|{{Data description|Skeletal Body (theme piece)}}}} | ||
* | *Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1. | ||
=== Skeletal Arm (L) === | === Skeletal Arm (L) === | ||
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{{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}} | {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}} | ||
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]] | |||
{{Main|/Dagger Strike|l1=Dagger Strike}} | {{Main|/Dagger Strike|l1=Dagger Strike}} | ||
{{/Dagger Strike}} | {{/Dagger Strike}} | ||
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+0.3 [[Stat#Speed|Speed]] | +0.3 [[Stat#Speed|Speed]] | ||
== Theme conflicts == | |||
{{main|Theme conflicts guide}} | |||
<p style="padding-left:1.5em;text-indent:-1.5em;">A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}</p> | |||
<p style="padding-left:1.5em;text-indent:-1.5em;">If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}</p> | |||
{{Theme compat text}} | |||
== Gallery and Skins== | |||
<gallery mode=nolines widths=300px heights=300px> | |||
Skeletal.png|A fully transformed female Skeletal [[Mystic]]. | |||
Skeletal_monstrous.png|"monstrous" skin, unlocked after completing the "I'm Not Smiling" [[achievement]] | |||
File:Skeletal_Wrapped.png|"Wrapped" skin, from [[Armors and Skins]] DLC | |||
File:Skeletal_Chained.png|"Chained" skin, from [[Armors and Skins]] DLC | |||
</gallery> | |||
== Tips == | == Tips == | ||
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* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs. | * While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs. | ||
* A hero with Skeletal Body can not form relationships but will maintain tier one relationships that are locked | * A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal. | ||
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack. | * Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack. | ||
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* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects. | * A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects. | ||
{{Navbox themes}} | {{Navbox themes}} | ||
[[Category:Transformation]] | [[Category:Transformation]] |
Latest revision as of 07:50, 13 June 2024
Skeletal is a Theme that can be gained by a Hero from the Hook opportunity quest event To Humble Ends.
<self> is cursed by the dagger of the Oldwane mystics.
Specifics
Obtaining the Skeletal theme from hook opportunity event To Humble Ends will grant the hero Oldwane Curse and Oath of Oldwane Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter interval and completely transforms the hero's human body. This cannot be declined.
After the curse progresses, the hero gains Eternal Unrest (+1000 retirement age, +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival relationships still persist but cannot advance beyond level 1.
With Omenroad DLC, skeletal limb(s) can be obtained from a Skeletal Theme Shrine. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter Intervals. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will prevent the hero from using a Relationship Shrine in Omenroad; however the hero will still be able to form relationships normally in regular story campaigns as long as they do not have Skeletal Body.
Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.
Changing the Hero's skin color will change this theme's base appearance, and the appearance of the "Monstrous" skin.
Theme Upgrade
single action |
Curse (Active) <name> targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns. |
Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.
Requires Skull Head for Curse to appear as an upgrade selection.
Theme Parts
Oldwane Curse
<self> carries the Oldwane curse
- Occupies the head & body slot
- During the next chapter interval, bestows Eternal Unrest and transforms all human limbs
- Oldwane curse is replaced by Skull Head & Skeletal Body during this interval transformation
- Transformation by Oldwane Curse cannot be declined
Skull Head
Some remnant of <self> still peers out from the empty sockets.
single action, ends turn |
Inscrutable Stare <name> stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi. |
Skeletal Body
<self> is wholly given over to the Oldwane curse.
- Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.
Skeletal Arm (L)
<self>'s left arm is bleached and bony.
swift action (free once per turn) |
Bitter Scratch x shred, range 1.6 (Melee) <self> rakes a nearby foe with their monstrous claws, shredding their armor. Damage: 1/2(Bonus Damage + Potency) - 1 |
Skeletal Arm (R)
<self>'s right arm is bleached and bony, forever clutching the Oldwane dagger.
single action, ends turn |
Dagger Strike x damage, range 1.1 (Melee) <self> attacks a nearby foe with their dagger. Damage: 4 + 1/2(Bonus Damage + Potency) |
Upgrade
single action, ends turn |
Dagger Strike+ x damage, range 1.1 (Melee) <self> attacks a nearby foe with their dagger. Damage: 5 + (Bonus Damage + Potency) |
Formulas |
Damage: (4+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_skeleton_upgrade)))+self.theme_skeleton_upgrade |
See Formulas Guide for help with math functions. |
+2 Warding
+2 Spell Damage
+2 Potency
Skeletal Leg (L)
<self>'s left leg is skeletal.
+0.3 Speed
Skeletal Leg (R)
<self>'s right leg is skeletal.
+0.3 Speed
Theme conflicts
A Skeletal hero will not be eligible for any of these additional themes: Beartouched, Botanical, Celestial, Child of the Hills, Crystalline,Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Frost, Gorgonoid, Mark of the Horn, Mortificial Enhancements, Shadow, Spell Touched, Sylvan, Vulture Acolyte, Wolftouched
If a hero has any of these themes, it is not possible to also become Skeletal: Beartouched, Botanical, Celestial, Child of the Hills, Crystalline,Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Frost, Gorgonoid, Mark of the Horn, Shadow, Spell Touched, Sylvan, Vulture Acolyte, Wolftouched
Without theme slot conflicts, a Skeletal hero is still eligible for any of these additional themes: Crowtouched, Drauven Wings, Foxish, Hawksoul, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Stormtouched, Teeny Wings
Without theme slot conflicts, it is still possible for a hero with any of the following themes to also become Skeletal: Crowtouched, Drauven Wings, Foxish, Hawksoul, Mortificial Enhancements, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Stormtouched, Teeny Wings
Gallery and Skins
A fully transformed female Skeletal Mystic.
"monstrous" skin, unlocked after completing the "I'm Not Smiling" achievement
"Wrapped" skin, from Armors and Skins DLC
"Chained" skin, from Armors and Skins DLC
Tips
- Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see Theme order conflicts guide.
- A Mortificial Enhancements arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a Stormtouched arm or leg.
- While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.
- A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.
- Skeleton can be very powerful for Hunters with Thornfang as the theme provides the most powerful dagger attack.
- For Skeleton Hunters, a Scorpioid Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.
- A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.
- A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.
Themes | |
---|---|
Pets | Pet Cat · Pet Critter · Pet Drauven-Bird · Pet Duck · Pet Fire Chicken · Pet Hago Cub · Pet Pinecone · Pet Rabbit · Pet Rat · Pet Rock · Pet Shadowcat |
Transformations | Beartouched · Botanical · Celestial · Child of the Hills · Crowtouched · Crystalline · Deepist Spy · Drauven Wings · Elmsoul · Flamesoul · Foxish · Frogtouched · Frost · Gorgonoid · Hawksoul · Mark of the Horn · Mortificial Enhancements · Mothly · Petrified · Ratlike · Scorpioid · Shadow · Skeletal · Skunkish · Spell Touched · Stormtouched · Sylvan · Teeny Wings · Vulture Acolyte · Wolftouched |