Difference between revisions of "Celestial/Falling Stars"
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Psionusoid (talk | contribs) (→Specifics: updated cover, range, and flanking info) |
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<noinclude> | <noinclude> | ||
== Specifics == | == Specifics == | ||
* Focus Range 6.6 + [[Long Reach]] | |||
* Affected area is a 3x3 square centered on the focus tile, so enemies farther away than 6.6 + Long Reach may be hit | |||
* | * Does not benefit from by [[Vigorflow]], [[Bloodrage]], or [[Sharpshooter]]. | ||
* Does not benefit from flanking, and only sets up flanking when the attack hits | |||
* Enemies do not benefit from [[Combat mechanics#Cover|cover]] bonuses from scenery | |||
* A hero with both Celestial arms retains [[Shooting Star]] and may do two attacks per turn if Shooting Star is used first | |||
== Uses == | == Uses == |
Revision as of 14:29, 1 June 2024
single action, ends turn |
Falling Stars (both arms) x magic damage, 1 pierce, range 6.6 Stars fall in a small area, burning foes. Damage: (1 to 4) + (Bonus Damage + Potency) |
Specifics
- Focus Range 6.6 + Long Reach
- Affected area is a 3x3 square centered on the focus tile, so enemies farther away than 6.6 + Long Reach may be hit
- Does not benefit from by Vigorflow, Bloodrage, or Sharpshooter.
- Does not benefit from flanking, and only sets up flanking when the attack hits
- Enemies do not benefit from cover bonuses from scenery
- A hero with both Celestial arms retains Shooting Star and may do two attacks per turn if Shooting Star is used first