Difference between revisions of "Flamesoul/Cone of Fire"
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FeralKitty (talk | contribs) (Created page with "{{Tooltip ability | action = {{Data actionPoints|Cone of Fire}} | ability = Cone of Fire | description = {{Data description|Cone of Fire}} | damage = {{Data damageType|Cone of...") |
(→Specifics: adding line attack) |
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== Specifics == | == Specifics == | ||
*Line attack, 4.6 length, originating from the hero. | |||
* Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them. | * Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them. | ||
Stunt effect: [[Stunt#Fire|Fire]] | Stunt effect: [[Stunt#Fire|Fire]] | ||
== Uses == | == Uses == | ||
{{Navbox theme abilities}}</noinclude> | {{Navbox theme abilities}}</noinclude> |
Revision as of 03:42, 10 February 2022
single action, ends turn |
Cone of Fire x magic damage, 4.6 range (Ranged) Shoot a blast of fire from your hand Damage: (1 to 3) + 1/2(Bonus Damage + Potency) |
Upgrade
+1 base damage for both Flamesoul abilities, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
single action, ends turn |
Cone of Fire+ x magic damage, 4.6 range (Ranged) Shoot a blast of fire from your hand Damage: (3 to 5) + 1/2(Bonus Damage + Potency) |
Formulas |
Damage: (1d3+((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5))+(self.theme_fire_upgrade*2) |
See Formulas Guide for help with math functions. |
Specifics
- Line attack, 4.6 length, originating from the hero.
- Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them.
Stunt effect: Fire