Difference between revisions of "Celestial/Shooting Star"
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--><noinclude> | --><noinclude> | ||
== Specifics == | == Specifics == | ||
+3 stunt damage | * +3 stunt damage | ||
* Ranged Attack | |||
Range 4.6 + [[Long Reach]] + [[Sharpshooter]] | * Range 4.6 + [[Long Reach]] + [[Sharpshooter]] | ||
== Uses == | == Uses == | ||
Revision as of 12:04, 10 August 2022
Shooting Star x magic damage, range 4 (Ranged) <self> shoots a burst of star-energy at a nearby foe with their celestial arm. Damage: (1 to 5) + 1/2(Bonus Damage + Potency) |
Upgrade
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
Shooting Star+ x magic damage, range 4 (Ranged) <self> shoots a burst of star-energy at a nearby foe with their celestial arm. Damage: (2 to 6) + (Bonus Damage + Potency) |
| Formulas |
Damage: ((1d5+((0.5*(self.PHYSICAL_DAMAGE_BONUS+self.POTENCY))*(1+self.theme_star_upgrade)))+self.theme_star_upgrade)-self.throughShotTargetNum |
| See Formulas Guide for help with math functions. |
Specifics
- +3 stunt damage
- Ranged Attack
- Range 4.6 + Long Reach + Sharpshooter