Celestial

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Revision as of 14:44, 21 January 2023 by Psionusoid (talk | contribs) (removed out of date note about mortificial crossbow)

Celestial is a theme that can be gained by a hero from the event chain Mooringlight, Book of Stars, then Minuet.

An ethereal sparkle emanates from <self>.
A fully transformed Celestial Mystic.

Theme conflicts

A Celestial hero will not be eligible for any of these additional themes: Beartouched, Botanical, Child of the Hills, Crystalline, Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Gorgonoid, Mark of the Horn, Mortificial Enhancements, Shadow, Skeletal, Spell Touched, Sylvan, Vulture Acolyte, Wolftouched

If a hero has any of these themes, it is not possible to also become Celestial: Beartouched, Botanical, Child of the Hills, Crystalline, Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Gorgonoid, Mark of the Horn, Shadow, Skeletal, Sylvan, Vulture Acolyte, Wolftouched

Theme Upgrade

UI DiamondRed.png single action, ends turn

Meteor Strike

x magic damage

(Active) <name> can summon a falling star that deals damage in an area at the start of their next turn.

Damage: (5 to 8) + (Bonus Damage + Potency)

Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.

Requires at least one Celestial Arm for Meteor Strike to appear as an upgrade selection.

Specifics

The alternative "Golden" skin, unlocked after completing the "Astrology" achievement.
Ability upgrade to Shooting Star.

The hero gains Star Hair and their history will include:

<Hero> stepped into a glittering pool one day and emerged with stars in her eyes and constellations etched across her skin.

This theme is not affected by the hero's colors.

Star Hair

Points of light twinkle in <self>'s hair.

Blinding Attacks

Starlight shines forth from <name>'s attacks. 25% chance for attacks to blind enemies.

Celestial Arm (L/R)

<self>'s left arm is made of starstuff.
<self>'s right arm is made of starstuff.
UI DiamondFilled.png single action

Shooting Star

x magic damage, range 4 (Ranged)

<self> shoots a burst of star-energy at a nearby foe with their celestial arm.

Damage: (1 to 5) + 1/2(Bonus Damage + Potency)

Upgrade

UI DiamondFilled.png single action

Shooting Star+

x magic damage, range 4 (Ranged)

<self> shoots a burst of star-energy at a nearby foe with their celestial arm.

Damage: (2 to 6) + (Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Falling Stars (both arms)

x magic damage, 1 pierce, range 6.6

Stars fall in a small area, burning foes.

Damage: (1 to 4) + (Bonus Damage + Potency)

Celestial Leg (L/R)

<self>'s left leg is made of starstuff.
<self>'s right leg is made of starstuff.

Celestial Path

When <self> leaves a tile, 40% chance to make the tile celestial and grant +10 accuracy to allies standing on it.

Left Leg:
+0.2 Speed
-0.4 Armor

Right Leg:
+0.2 Speed
-0.4 Armor

Tips

  • Celestial Hair is most beneficial with large AOE attacks, making it very useful for Mystics.
  • Celestial trail and the bonus speed are also quite useful and usually taken on heroes with celestial hair.
  • Falling Stars has limited usefulness due to low accuracy and an inability to count as Flanking, which can cause it to be unreliable.
  • Unlike most transformation attacks, Falling Stars does not benefit from Vigorflow, which limits the usefulness of both arms on a Mystic. Falling Stars also does not benefit from Bloodrage.
  • The single-arm Shooting Star attack can be useful for Mystics to allow an additional attack per turn, since it is not turn-ending.

Gallery