Child of the Hills/Crush
From Wildermyth Wiki
single action, ends turn |
Crush x damage, range 1.6 (Melee) <self> strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back. Damage: (4 to 6) + 1/2(Bonus Damage + Potency) |
Upgrade
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
single action, ends turn |
Crush+ x damage, range 1.6 (Melee) <self> strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back. Damage: (5 to 7) + (Bonus Damage + Potency) |
Formulas |
Damage: (((1d3+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_foothill_upgrade)))+self.theme_foothill_upgrade)+target.distanceTo.targetTile |
See Formulas Guide for help with math functions. |
Specifics
- Melee Attack
- Range: 1.6 + Long Reach
- Stunt effect: Stone