Celestial/Shooting Star
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< Celestial
Revision as of 14:24, 1 June 2024 by Psionusoid (talk | contribs) (→Specifics: reworded cover info/added link)
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Shooting Star x magic damage, range 4 (Ranged) <self> shoots a burst of star-energy at a nearby foe with their celestial arm. Damage: (1 to 5) + 1/2(Bonus Damage + Potency) |
Upgrade
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
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Shooting Star+ x magic damage, range 4 (Ranged) <self> shoots a burst of star-energy at a nearby foe with their celestial arm. Damage: (2 to 6) + (Bonus Damage + Potency) |
Formulas |
Damage: ((1d5+((0.5*(self.PHYSICAL_DAMAGE_BONUS+self.POTENCY))*(1+self.theme_star_upgrade)))+self.theme_star_upgrade)-self.throughShotTargetNum |
See Formulas Guide for help with math functions. |
Specifics
- Cooldown: Once per turn
- +3 stunt damage
- Ranged Attack
- Range 4 + Long Reach + Sharpshooter
- Enemies do not benefit from cover bonuses from scenery
- Works with Through Shot