Flamesoul/Cone of Fire
From Wildermyth Wiki
single action, ends turn |
Cone of Fire x magic damage, 4.6 range (Ranged) Shoot a blast of fire from your hand Damage: (1 to 3) + 1/2(Bonus Damage + Potency) |
Upgrade
+1 base damage for both Flamesoul abilities, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
single action, ends turn |
Cone of Fire+ x magic damage, 4.6 range (Ranged) Shoot a blast of fire from your hand Damage: (3 to 5) + 1/2(Bonus Damage + Potency) |
Formulas |
Damage: (1d3+((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5))+(self.theme_fire_upgrade*2) |
See Formulas Guide for help with math functions. |
Specifics
- Ranged Attack
- Range: 4.6 + Long Reach + Sharpshooter + Living Hearth
- Line attack, originating from the hero.
- Area of effect length extends to maximum range.
- Has a slightly wider area than basic line attacks if not aimed in a cardinal direction.
- Enemies do not benefit from cover bonuses from scenery
- Any or all of the affected tiles may be set on fire. If the enemy's tile is set on fire, additional 2 magic damage (1 piercing) will be dealt at the start of their turn. The jet of fire is not stopped by scenery objects, and also does not damage them.
Stunt effect: Fire