Difference between revisions of "Skeletal"

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{{Main|Theme|l1=List of themes}}
{{Main|Theme|l1=List of themes}}


'''Skeletal''' is a [[Theme]] that can be gained by a [[Hero]] from the event [[To Humble Ends]].
'''Skeletal''' is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].
 
{{Quote|{{Data description|Skeletal (theme)}}}}


[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]


[[File:Skeletal_Monstrous.png|thumb|215px|right|The alternative "Monstrous" skin, unlocked after completing the "I'm Not Smiling" [[achievement]].]]
==Specifics==
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero '''Oldwane Curse''' and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero's human body. This cannot be declined.
 
After the curse progresses, the hero gains '''Eternal Unrest''' (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival [[relationship]]s still persist but cannot advance beyond level 1.
 
With [[Omenroad]] DLC, skeletal limb(s) can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will prevent the hero from using a Relationship Shrine in Omenroad; however the hero will still be able to form relationships normally in regular story campaigns as long as they do not have Skeletal Body.
 
{{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}
 
Changing the [[Hero]]'s skin color will change this theme's base appearance, and the appearance of the "Monstrous" skin.


[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]
== Theme Upgrade ==
{{Main|/Curse|l1=Curse}}
{{/Curse}}
== Theme Parts ==


==In-Game Description==
=== Oldwane Curse ===
<q>''<Hero> is cursed by the dagger of the Oldwane mystics.''</q>


==Specifics==
{{Quote|{{Data description|Oldwane Curse (theme piece)}}}}
This theme is different from all others in that the curse progresses over time and will completely transform the hero's body. They will not keep any human limbs, or be able to use weapons other than the cursed dagger. Eventually, the hero will no longer be able to keep or form relationships with any other heroes. Their [[History]] will include:


  <q>''Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.''</q>
*Occupies the head & body slot
*During the next chapter [[interval]], bestows '''Eternal Unrest''' and transforms all human limbs
*Oldwane curse is replaced by Skull Head & Skeletal Body during this interval transformation
*Transformation by Oldwane Curse cannot be declined


Changing the [[Hero]]'s skin color will change this theme's base appearance, and the appearance of the "Monstrous" skin.
=== Skull Head ===


=== Skeletal Arm (R) ===
{{Quote|{{Data description|Skull Head (theme piece)}}}}
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}
{{/Inscrutable Stare}}


<q>''<Hero's> arm is bleached and bony, forever clutching the [[Oath of Oldwane|Oldwane dagger]].''</q>
=== Skeletal Body ===


* +2 [[Warding]]
{{Quote|{{Data description|Skeletal Body (theme piece)}}}}
* +2 [[Spell Damage]]
* +2 [[Potency]]


'''Dagger Strike.''' {{iconify|single action, ends turn}}. <Hero> attacks a nearby foe with their dagger.
*Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.
* Damage: 5 + 1/2([[Bonus Damage]] + [[Potency]])
* Range: 1.1


=== Skeletal Arm (L) ===
=== Skeletal Arm (L) ===


  <q>''<Hero's> left arm is bleached and bony.''</q>
  {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}
{{Main|/Bitter Scratch|l1=Bitter Scratch}}
{{/Bitter Scratch}}


'''Bitter Scratch.''' {{iconify|swift action}}. <Hero> rakes a nearby foe with his/her monstrous claws, [[shred|shredding]] their armor.
=== Skeletal Arm (R) ===
* Shred: 1/2(Bonus Damage + Potency)
* Range: 1.6


=== Skeletal Leg (L/R) ===
{{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]
{{Main|/Dagger Strike|l1=Dagger Strike}}
{{/Dagger Strike}}


<q>''<Hero's> leg is skeletal.''</q>
+2 [[Stat#Warding|Warding]]<br />
+2 [[Stat#Spell Damage|Spell Damage]]<br />
+2 [[Stat#Potency|Potency]]


* +0.3 [[Stat#Speed|Speed]]
=== Skeletal Leg (L) ===


=== Skeletal Head ===
{{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}


<q>''Some remnant of <Hero> still peers out from the empty sockets.''</q>
+0.3 [[Stat#Speed|Speed]]


'''Inscrutable Stare.''' {{iconify|single action, ends turn}}. <Hero> stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.
=== Skeletal Leg (R) ===


=== Skeletal Body ===
{{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}
 
+0.3 [[Stat#Speed|Speed]]
 
== Theme conflicts ==
{{main|Theme conflicts guide}}
<p style="padding-left:1.5em;text-indent:-1.5em;">A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}</p>
 
<p style="padding-left:1.5em;text-indent:-1.5em;">If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}</p>


<q>''<Hero> is wholly given over to the Oldwane curse.''</q>
{{Theme compat text}}


== Gallery ==
== Gallery and Skins==


<gallery mode=nolines>
<gallery mode=nolines widths=300px heights=300px>
Skeletal.png|A fully transformed female Skeletal [[Mystic]].
Skeletal.png|A fully transformed female Skeletal [[Mystic]].
Skeletal_monstrous.png|"monstrous" skin, unlocked after completing the "I'm Not Smiling" [[achievement]]
File:Skeletal_Wrapped.png|"Wrapped" skin, from [[Armors and Skins]] DLC
File:Skeletal_Chained.png|"Chained" skin, from [[Armors and Skins]] DLC
</gallery>
== Tips ==
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.
* A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.


Skeletal_monstrous.png|The alternative "monstrous" skin.
</gallery>


[[Category:Ability]]
{{Navbox themes}}
{{Navbox themes}}
[[Category:Transformation]]
[[Category:Transformation]]

Latest revision as of 08:50, 13 June 2024

Skeletal is a Theme that can be gained by a Hero from the Hook opportunity quest event To Humble Ends.

<self> is cursed by the dagger of the Oldwane mystics.
A fully transformed Skeletal Mystic.

Specifics

Obtaining the Skeletal theme from hook opportunity event To Humble Ends will grant the hero Oldwane Curse and Oath of Oldwane Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter interval and completely transforms the hero's human body. This cannot be declined.

After the curse progresses, the hero gains Eternal Unrest (+1000 retirement age, +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival relationships still persist but cannot advance beyond level 1.

With Omenroad DLC, skeletal limb(s) can be obtained from a Skeletal Theme Shrine. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter Intervals. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will prevent the hero from using a Relationship Shrine in Omenroad; however the hero will still be able to form relationships normally in regular story campaigns as long as they do not have Skeletal Body.

Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.

Changing the Hero's skin color will change this theme's base appearance, and the appearance of the "Monstrous" skin.

Theme Upgrade

UI DiamondFilled.png single action

Curse

(Active) <name> targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns.

Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.

Requires Skull Head for Curse to appear as an upgrade selection.

Theme Parts

Oldwane Curse

<self> carries the Oldwane curse
  • Occupies the head & body slot
  • During the next chapter interval, bestows Eternal Unrest and transforms all human limbs
  • Oldwane curse is replaced by Skull Head & Skeletal Body during this interval transformation
  • Transformation by Oldwane Curse cannot be declined

Skull Head

Some remnant of <self> still peers out from the empty sockets.
UI DiamondRed.png single action, ends turn

Inscrutable Stare

<name> stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.

Skeletal Body

<self> is wholly given over to the Oldwane curse.
  • Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.

Skeletal Arm (L)

<self>'s left arm is bleached and bony.
UI DiamondFeather.png swift action (free once per turn)

Bitter Scratch

x shred, range 1.6 (Melee)

<self> rakes a nearby foe with their monstrous claws, shredding their armor.

Damage: 1/2(Bonus Damage + Potency) - 1


Skeletal Arm (R)

<self>'s right arm is bleached and bony, forever clutching the Oldwane dagger.
Ability upgrade to Skeletal Dagger.
UI DiamondRed.png single action, ends turn

Dagger Strike

x damage, range 1.1 (Melee)

<self> attacks a nearby foe with their dagger.

Damage: 4 + 1/2(Bonus Damage + Potency)

Upgrade

UI DiamondRed.png single action, ends turn

Dagger Strike+

x damage, range 1.1 (Melee)

<self> attacks a nearby foe with their dagger.

Damage: 5 + (Bonus Damage + Potency)

+2 Warding
+2 Spell Damage
+2 Potency

Skeletal Leg (L)

<self>'s left leg is skeletal.

+0.3 Speed

Skeletal Leg (R)

<self>'s right leg is skeletal.

+0.3 Speed

Theme conflicts

A Skeletal hero will not be eligible for any of these additional themes: Beartouched, Botanical, Celestial, Child of the Hills, Crystalline,Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Frost, Gorgonoid, Mark of the Horn, Mortificial Enhancements, Shadow, Spell Touched, Sylvan, Vulture Acolyte, Wolftouched

If a hero has any of these themes, it is not possible to also become Skeletal: Beartouched, Botanical, Celestial, Child of the Hills, Crystalline,Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Frost, Gorgonoid, Mark of the Horn, Shadow, Spell Touched, Sylvan, Vulture Acolyte, Wolftouched

Without theme slot conflicts, a Skeletal hero is still eligible for any of these additional themes: Crowtouched, Drauven Wings, Foxish, Hawksoul, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Stormtouched, Teeny Wings

Without theme slot conflicts, it is still possible for a hero with any of the following themes to also become Skeletal: Crowtouched, Drauven Wings, Foxish, Hawksoul, Mortificial Enhancements, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Stormtouched, Teeny Wings

Gallery and Skins

Tips

  • Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see Theme order conflicts guide.
  • A Mortificial Enhancements arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a Stormtouched arm or leg.
  • While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.
  • A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.
  • Skeleton can be very powerful for Hunters with Thornfang as the theme provides the most powerful dagger attack.
  • For Skeleton Hunters, a Scorpioid Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.
  • A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.
  • A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.