Difference between revisions of "Celestial/Falling Stars"

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(→‎Specifics: updated cover, range, and flanking info)
(→‎Specifics: added broadswipes info)
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* Affected area is a 3x3 square centered on the focus tile, so enemies farther away than 6.6 + Long Reach may be hit
* Affected area is a 3x3 square centered on the focus tile, so enemies farther away than 6.6 + Long Reach may be hit
* Does not benefit from by [[Vigorflow]], [[Bloodrage]], or [[Sharpshooter]].
* Does not benefit from by [[Vigorflow]], [[Bloodrage]], or [[Sharpshooter]].
* Does not trigger [[Broadswipes]]
* Does not benefit from flanking, and only sets up flanking when the attack hits  
* Does not benefit from flanking, and only sets up flanking when the attack hits  
* Enemies do not benefit from [[Combat mechanics#Cover|cover]] bonuses from scenery
* Enemies do not benefit from [[Combat mechanics#Cover|cover]] bonuses from scenery

Revision as of 16:20, 1 June 2024

UI DiamondRed.png single action, ends turn

Falling Stars (both arms)

x magic damage, 1 pierce, range 6.6

Stars fall in a small area, burning foes.

Damage: (1 to 4) + (Bonus Damage + Potency)

Specifics

  • Focus Range 6.6 + Long Reach
  • Affected area is a 3x3 square centered on the focus tile, so enemies farther away than 6.6 + Long Reach may be hit
  • Does not benefit from by Vigorflow, Bloodrage, or Sharpshooter.
  • Does not trigger Broadswipes
  • Does not benefit from flanking, and only sets up flanking when the attack hits
  • Enemies do not benefit from cover bonuses from scenery
  • A hero with both Celestial arms retains Shooting Star and may do two attacks per turn if Shooting Star is used first

Uses