From Wildermyth Wiki
(Active) As a swift action, every other turn, <name> flies three tiles away and gains +25 dodge that goes away at the start of their next turn.
Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.
- range 3.6
- This upgrade is added to a hero's ability pool when they gain Crow Wings.
- Fly is a great option for repositioning a hero or giving a hero mobility.
- Like Zealous Leap, it allows a hero to move with their swift action -- allowing a hero to make full use of Battledance
- Fly can be used to jump over enemies that are blocking the party's way forward.