Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.
List of Effect
Status Effect |
Description
|
Blinded |
<name> will miss their next attack.
|
Deafened |
-2 Bonus Damage and Potency
|
Dominated |
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
|
Engaged |
<shortName> is engaged, and must attack {0}.
|
Hidden |
<shortName> cannot be seen by enemies.
|
Hobbled |
Speed temporarily reduced
|
Pinned |
<name> cannot move, and defenses are lowered.
|
Poisoned |
<name> is poisoned and takes damage every turn.
|
Stasis |
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
|
Stunned |
<shortName> is knocked off balance and won't take any actions for a turn.
|
<name> will miss their next attack.
Specifics
Abilities and Transformations
Name
|
Description
|
Flare (Lamp Interfusion)
|
Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
|
Flashcone (Hunter Ability)
|
Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
|
Blinding Attacks (Celestial)
|
Starlight shines forth from <name>'s attacks. 25% chance for attacks to blind enemies.
|
Starswelter (Starheart)
|
When Hero takes damage, he has a 30% chance to blind the attacker.
|
Enemies
-2 Bonus Damage and Potency
Specifics
- Deafened cannot be stacked
- Shriek is an AoE ranged attack so multiple heroes can be targeted
Abilities and Transformations
Enemies
Name
|
Description
|
Shriek (Terrorbird Drauven)
|
Deafens all enemies in a large cone, blocked by scenery in its path. (-2 Bonus Damage and Potency)
|
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
Specifics
- Engaged Heroes will only attack allies with melee attacks
- Allies have the chance to cure Dominated Heroes, success increases by relationship rank
- x tiles = heroes speed
Abilities and Transformations
Enemies
<shortName> is engaged, and must attack {0}.
Specifics
- Only one enemy can be engaged at a time
- Warrior needs to keep up line of sight with the target
Abilities and Transformations
Enemies
<shortName> cannot be seen by enemies.
Specifics
- Grayplane stays up indefinitely for the duration of combat
- If attacked or attacking then Grayplane will be cancelled
Abilities and Transformations
Enemies
Name
|
Description
|
Specterstep (Haunt Drauven)
|
Every other turn, Haunt enters specterstep, causing the next attack against them to miss.
|
Search (All Enemies)
|
Every hero in a 2 tile radius will lose their hidden effect.
|
Speed temporarily reduced
Specifics
- Hobbled can be stacked, increasing the duration
- Each stack of Hobbled adds another -2 speed until 1 speed is reached
Abilities and Transformations
Enemies
<name> cannot move, and defenses are lowered.
Specifics
- Pinned can be stacked
- Pinned enemies can still attack
Abilities and Transformations
Enemies
Name
|
Description
|
Pinning Toxin (True Gorgon)
|
As a swift action, attacks and pins the target in place.
|
Summon Seathings (Gorgon Seacaller)
|
Spawns up to 6 Tentacles on corrupted tiles. Tentacles Grab a nearby target, dragging them to itself and pinning them. Disappears after using Grab.
|
Unstoppable (Special Enemies)
|
Cannot be pinned or hobbled.
|
<name> is poisoned and takes damage every turn.
Specifics
- The amount of poison damage per turn can be stacked
- Poison damage is treated as true damage and ignores armor
- Poison lasts three turns, regardless of the unit
- Turn counter is reset when more poison is added
Abilities and Transformations
Enemies
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Specifics
- Allies can free a Stasis locked Hero, spending one action point
- Invulnerable is added in addition to stasis. (This unit cannot be damaged)
Abilities and Transformations
Enemies
<shortName> is knocked off balance and won't take any actions for a turn.
Specifics
- Stunned can be stacked, each stack of Stunned adds another Turn to the duration
Abilities and Transformations
Enemies