Difference between revisions of "Hook"

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Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.


Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a [[promotion]] and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.


You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires a level 3 [[relationship]] with a prospective helper, the second hook requires a level 4 relationship, and the third hook requires a level 5 relationship. A [[family]] member can never be the helper.
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires a level 3 [[relationship]] with a prospective helper, the second hook requires a level 4 relationship, and the third hook requires a level 5 relationship. A [[family]] member can never be the helper.

Revision as of 17:55, 14 March 2022

A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.

Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.

Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a promotion and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.

You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires a level 3 relationship with a prospective helper, the second hook requires a level 4 relationship, and the third hook requires a level 5 relationship. A family member can never be the helper.

Hook Event Outcome Blurb
Brash Opportunity Event: The Blinking Game (Opportunity Outcome) I don't care how many there are!
Brokenheart Opportunity Event: Pyrelight (Opportunity Outcome) I've lost before and I know I will again.
Clown Opportunity Event: Serious Trouble (Opportunity Outcome) Hold my beer...
Creative Opportunity Event: A Song for the Someday Gone (Opportunity Outcome) Art is my refuge.
The Maker (Normal Event Outcome)
Curious Opportunity Event: Beneath the Surface (Opportunity Outcome) I can't stand not knowing!
Curiouser and Curiouser (Normal Event Outcome)
The Lever (Normal Event Outcome)
Darkheart Opportunity Event: Dark Curiosity (Opportunity Outcome) Don't ask me about the path I walk.
Drums In The Deep (Normal Event Outcome)
Strange Behavior (Normal Event Outcome)
The Eater (Normal Event Outcome)
What If We Were the Bad Guys? (Normal Event Outcome)
Destiny Opportunity Event: The Sickness (Opportunity Outcome) Something important looms in my future.
Thrixl Control What You See (Normal Event Outcome)
Distant Opportunity Event: Longing to Belong (Opportunity Outcome) Don't get too attached, you'll only get hurt.
Don't Lose Heart (Normal Event Outcome)
Dreamer Opportunity Event: The Last Resort (Opportunity Outcome) Don't you just wonder, sometimes?
The Gone Ox (Normal Event Outcome)
Flirt Opportunity Event: Slave for Love (Opportunity Outcome) Hello there.
The Witchstone (Normal Event Outcome)
Gritty Opportunity Event: In Softer Light (Opportunity Outcome) I do what has to be done. That's all.
Inhabited Opportunity Event: Bidding the Ghost Goodbye (Opportunity Outcome) I'm fine thank you... How are you and your kin?
Strange Behavior (Normal Event Outcome)
The Inhabitant (Normal Event Outcome)
The Witchstone (Normal Event Outcome)
Whispered Secrets (Normal Event Outcome)
Integrity Opportunity Event: To Humble Ends (Opportunity Outcome) No, actually it's pretty simple.
The Witchstone (Normal Event Outcome)
What If We Were the Bad Guys? (Normal Event Outcome)
Literary Opportunity Event: Library of Light (Opportunity Outcome) Language is the first magic,
our truest weapon, our ultimate legacy.
Loyal Opportunity Event: Havenbeams (Opportunity Outcome) I would stop at nothing to protect a friend.
The Witchstone (Normal Event Outcome)
Lucky Opportunity Event: Spur of a Moment (Opportunity Outcome) Everything always turns out fine, doesn't it?
The Gambler (Normal Event Outcome)
Mysterious Opportunity Event: From Another Time (Opportunity Outcome) Another time, under another sky,
things were different...
As The Crow Flies (Normal Event Outcome)
Company of Crows (Normal Event Outcome)
Drums In The Deep (Normal Event Outcome)
Former Colleagues (Normal Event Outcome)
The Wolf Price (Normal Event Outcome)
Nostalgic Opportunity Event: For an Old Wish Passing (Opportunity Outcome) Do you remember when...?
Memory Lane (Normal Event Outcome)
The Witchstone (Normal Event Outcome)
Physical Opportunity Event: The Geometry of Magic (Opportunity Outcome) The joy of motion,
the sensuousness of being alive.
Potential Opportunity Event: The Unstilled Heart (Opportunity Outcome) Maybe today wasn't my day.
But there's a coming dawn...
Proud Opportunity Event: The Prisoner (Opportunity Outcome) I know who I am. I don't need anyone to tell me.
Before the Fall (Normal Event Outcome)
The Witchstone (Normal Event Outcome)
What If We Were the Bad Guys? (Normal Event Outcome)
Shame Opportunity Event: A Mending Path (Opportunity Outcome) I don't talk about it.
Don't Lose Heart (Normal Event Outcome)
Whispered Secrets (Normal Event Outcome)
Slacker Opportunity Event: Dodging Destiny (Opportunity Outcome) Oh, you know. We've got plenty of time...
Thorny Opportunity Event: For a Friend (Opportunity Outcome) Did I ask you? I didn't, did I?
Former Colleagues (Normal Event Outcome)
The Sweeping Swallow (Normal Event Outcome)
Wanderlust Opportunity Event: Needed Elsewhere (Opportunity Outcome) The wind is blowing, the road is calling.
Weird Opportunity Event: The Scattered Self (Opportunity Outcome) Hm?
Meat is Meat (Normal Event Outcome)
Wildheart Opportunity Event: Farm And Forest (Opportunity Outcome) The treesmell. The odorous stones after rain.
I live for those things.
Answer to Austerity (Normal Event Outcome)
The Gone Ox (Normal Event Outcome)
The Wolf Price (Normal Event Outcome)
Thrixl Control What You See (Normal Event Outcome)