Difference between revisions of "Hook"
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Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a [[promotion]] and a bonus to [[retirement age]]. The first hook grants +10 retirement age, the second hook +7, and the third hook +5. | Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a [[promotion]] and a bonus to [[retirement age]]. The first hook grants +10 retirement age, the second hook +7, and the third hook +5. | ||
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 [[relationship]] with a prospective helper, the second hook requires at least a level | You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 [[relationship]] with a prospective helper, the second hook requires at least a level 3 relationship, and the third hook requires a level 4 relationship. A [[family]] member can never be the helper. | ||
== List of hooks and associated events == | == List of hooks and associated events == |
Revision as of 09:42, 7 September 2022
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Opportunity quests
- See also: Opportunity
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a promotion and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 relationship with a prospective helper, the second hook requires at least a level 3 relationship, and the third hook requires a level 4 relationship. A family member can never be the helper.
List of hooks and associated events
Hook | Event | Blurb |
---|---|---|
Brash | Opportunity: The Blinking Game | I don't care how many there are! |
Brokenheart | Opportunity: Pyrelight | I've lost before and I know I will again. |
Clown | Opportunity: Serious Trouble | Hold my beer... |
Creative | Opportunity: A Song for the Someday Gone The Maker |
Art is my refuge. |
Curious | Opportunity: Beneath the Surface Curiouser and Curiouser The Lever |
I can't stand not knowing! |
Darkheart | Opportunity: Dark Curiosity Drums In The Deep Strange Behavior The Eater What If We Were the Bad Guys? |
Don't ask me about the path I walk. |
Destiny | Opportunity: The Sickness Thrixl Control What You See |
Something important looms in my future. |
Distant | Opportunity: Longing to Belong Don't Lose Heart |
Don't get too attached, you'll only get hurt. |
Dreamer | Opportunity: The Last Resort The Gone Ox |
Don't you just wonder, sometimes? |
Flirt | Opportunity: Slave for Love The Witchstone |
Hello there. |
Gritty | Opportunity: In Softer Light | I do what has to be done. That's all. |
Inhabited | Opportunity: Bidding the Ghost Goodbye Strange Behavior The Inhabitant The Witchstone Whispered Secrets |
I'm fine thank you... How are you and your kin? |
Integrity | Opportunity: To Humble Ends The Witchstone What If We Were the Bad Guys? |
No, actually it's pretty simple. |
Literary | Opportunity: Library of Light | Language is the first magic, our truest weapon, our ultimate legacy. |
Loyal | Opportunity: Havenbeams The Witchstone |
I would stop at nothing to protect a friend. |
Lucky | Opportunity: Spur of a Moment The Gambler |
Everything always turns out fine, doesn't it? |
Mysterious | Opportunity: From Another Time Drums In The Deep Former Colleagues The Wolf Price |
Another time, under another sky, things were different... |
Nostalgic | Opportunity: For an Old Wish Passing Memory Lane The Witchstone |
Do you remember when...? |
Physical | Opportunity: The Geometry of Magic | The joy of motion, the sensuousness of being alive. |
Potential | Opportunity: The Unstilled Heart | Maybe today wasn't my day. But there's a coming dawn... |
Proud | Opportunity: The Prisoner Before the Fall The Witchstone What If We Were the Bad Guys? |
I know who I am. I don't need anyone to tell me. |
Shame | Opportunity: A Mending Path Don't Lose Heart Whispered Secrets |
I don't talk about it. |
Slacker | Opportunity: Dodging Destiny | Oh, you know. We've got plenty of time... |
Thorny | Opportunity: For a Friend Former Colleagues The Sweeping Swallow |
Did I ask you? I didn't, did I? |
Wanderlust | Opportunity: Needed Elsewhere | The wind is blowing, the road is calling. |
Weird | Opportunity: The Scattered Self Meat is Meat |
Hm? |
Wildheart | Opportunity: Farm And Forest Answer to Austerity The Gone Ox The Wolf Price Thrixl Control What You See |
The treesmell. The odorous stones after rain. I live for those things. |