Hook
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Opportunity quests
- See also: Opportunity
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a promotion and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 relationship with a prospective helper, the second hook requires at least a level 4 relationship, and the third hook requires a level 5 relationship. A family member can never be the helper.
List of hooks and associated events
Hook | Event | Blurb |
---|---|---|
Brash | Opportunity: The Blinking Game | I don't care how many there are! |
Brokenheart | Opportunity: Pyrelight | I've lost before and I know I will again. |
Clown | Opportunity: Serious Trouble | Hold my beer... |
Creative | Opportunity: A Song for the Someday Gone | Art is my refuge. |
The Maker | ||
Curious | Opportunity: Beneath the Surface | I can't stand not knowing! |
Curiouser and Curiouser | ||
The Lever | ||
Darkheart | Opportunity: Dark Curiosity | Don't ask me about the path I walk. |
Drums In The Deep | ||
Strange Behavior | ||
The Eater | ||
What If We Were the Bad Guys? | ||
Destiny | Opportunity: The Sickness | Something important looms in my future. |
Thrixl Control What You See | ||
Distant | Opportunity: Longing to Belong | Don't get too attached, you'll only get hurt. |
Don't Lose Heart | ||
Dreamer | Opportunity: The Last Resort | Don't you just wonder, sometimes? |
The Gone Ox | ||
Flirt | Opportunity: Slave for Love | Hello there. |
The Witchstone | ||
Gritty | Opportunity: In Softer Light | I do what has to be done. That's all. |
Inhabited | Opportunity: Bidding the Ghost Goodbye | I'm fine thank you... How are you and your kin? |
Strange Behavior | ||
The Inhabitant | ||
The Witchstone | ||
Whispered Secrets | ||
Integrity | Opportunity: To Humble Ends | No, actually it's pretty simple. |
The Witchstone | ||
What If We Were the Bad Guys? | ||
Literary | Opportunity: Library of Light | Language is the first magic, our truest weapon, our ultimate legacy. |
Loyal | Opportunity: Havenbeams | I would stop at nothing to protect a friend. |
The Witchstone | ||
Lucky | Opportunity: Spur of a Moment | Everything always turns out fine, doesn't it? |
The Gambler | ||
Mysterious | Opportunity: From Another Time | Another time, under another sky, things were different... |
Drums In The Deep | ||
Former Colleagues | ||
The Wolf Price | ||
Nostalgic | Opportunity: For an Old Wish Passing | Do you remember when...? |
Memory Lane | ||
The Witchstone | ||
Physical | Opportunity: The Geometry of Magic | The joy of motion, the sensuousness of being alive. |
Potential | Opportunity: The Unstilled Heart | Maybe today wasn't my day. But there's a coming dawn... |
Proud | Opportunity: The Prisoner | I know who I am. I don't need anyone to tell me. |
Before the Fall | ||
The Witchstone | ||
What If We Were the Bad Guys? | ||
Shame | Opportunity: A Mending Path | I don't talk about it. |
Don't Lose Heart | ||
Whispered Secrets | ||
Slacker | Opportunity: Dodging Destiny | Oh, you know. We've got plenty of time... |
Thorny | Opportunity: For a Friend | Did I ask you? I didn't, did I? |
Former Colleagues | ||
The Sweeping Swallow | ||
Wanderlust | Opportunity: Needed Elsewhere | The wind is blowing, the road is calling. |
Weird | Opportunity: The Scattered Self | Hm? |
Meat is Meat | ||
Wildheart | Opportunity: Farm And Forest | The treesmell. The odorous stones after rain. I live for those things. |
Answer to Austerity | ||
The Gone Ox | ||
The Wolf Price | ||
Thrixl Control What You See |