Difference between revisions of "Hook"

From Wildermyth Wiki
m (→‎List of hooks and associated events: updated inhabited blocks)
 
(11 intermediate revisions by 3 users not shown)
Line 3: Line 3:
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.


Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.
== Opportunity quests ==


You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires a level 3 [[relationship]] with a prospective helper, the second hook requires a level 4 relationship, and the third hook requires a level 5 relationship. A [[family]] member can never be the helper.
* See also: [[Opportunity]]
 
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a [[promotion]] and a bonus to [[retirement age]]. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.
 
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 [[relationship]] with a prospective helper, the second hook requires at least a level 3 relationship, and the third hook requires a level 4 relationship. A [[family]] member can never be the helper.
 
Due to event [[Targets and Scoring Guide|targeting]], it is possible for a hero to become ineligible for some opportunity quests and therefore unable to resolve the corresponding hook. This ineligibility can be either temporary (e.g., some opportunities require that a hero does not have a lover in the current campaign) or permanent (e.g., [[Flamesoul]] heroes can never resolve the Creative hook in any campaign).
== List of hooks and associated events ==


{| class=wikitable
{| class=wikitable
! Hook !! Event !! Outcome !! Blurb
! Hook !! Event !! Blurb !! Permanent Resolution Blocks
|-
|-
| [[:Category:Brash|Brash]] || Opportunity Event: [[The Blinking Game]] || (Opportunity Outcome) || I don't care how many there are!
| [[:Category:Brash|Brash]] || Opportunity: [[The Blinking Game]] || I don't care how many there are!|| None
|-
|-
| [[:Category:Brokenheart|Brokenheart]] || Opportunity Event: [[Pyrelight]] || (Opportunity Outcome) || I've lost before and I know I will again.
| [[:Category:Brokenheart|Brokenheart]] || Opportunity: [[Pyrelight]] || I've lost before and I know I will again. || None
|-
|-
| [[:Category:Clown|Clown]] || Opportunity Event: [[Serious Trouble]] || (Opportunity Outcome) || Hold my beer...
| [[:Category:Clown|Clown]] || Opportunity: [[Serious Trouble]] || Hold my beer... || None
|-
|-
| rowspan="2"|[[:Category:Creative|Creative]] || Opportunity Event: [[A Song for the Someday Gone]] || (Opportunity Outcome) || rowspan="2"|Art is my refuge.
| [[:Category:Creative|Creative]] || Opportunity: [[A Song for the Someday Gone]]<br>[[The Maker]] || Art is my refuge. || Hero has the [[Flamesoul]] theme
|-
| [[The Maker]] || (Normal Event Outcome)
|-
|-
| rowspan="3"|[[:Category:Curious|Curious]] || Opportunity Event: [[Beneath the Surface]] || (Opportunity Outcome) || rowspan="3"|I can't stand not knowing!
| [[:Category:Curious|Curious]] || Opportunity: [[Beneath the Surface]]<br>[[Curiouser and Curiouser]] <br>[[The Lever]] || I can't stand not knowing! || None
|-  
|-  
| [[Curiouser and Curiouser]] || (Normal Event Outcome)
| [[:Category:Darkheart|Darkheart]] || Opportunity: [[Dark Curiosity]]<br>[[Drums In The Deep]] <br>[[Strange Behavior]] <br>[[The Eater]] || Don't ask me about the path I walk. || None
|-
| [[The Lever]] || (Normal Event Outcome)
|-
| rowspan="5"|[[:Category:Darkheart|Darkheart]] || Opportunity Event: [[Dark Curiosity]] || (Opportunity Outcome) || rowspan="5"|Don't ask me about the path I walk.
|-
| [[Drums In The Deep]] || class="mw-collapsible mw-collapsed"|(Normal Event Outcome)
|-
| [[Strange Behavior]] || class="mw-collapsible mw-collapsed"|(Normal Event Outcome)
|-
| [[The Eater]] || class="mw-collapsible mw-collapsed"|(Normal Event Outcome)
|-
| [[What If We Were the Bad Guys?]] || class="mw-collapsible mw-collapsed"|(Normal Event Outcome)
|-
| rowspan="2"|[[:Category:Destiny|Destiny]] || Opportunity Event: [[The Sickness]] || (Opportunity Outcome) || rowspan="2"|Something important looms in my future.
|-
| [[Thrixl Control What You See]] || (Normal Event Outcome)
|-
| rowspan="2"|[[:Category:Distant|Distant]] || Opportunity Event: [[Longing to Belong]] || (Opportunity Outcome) || rowspan="2"|Don't get too attached, you'll only get hurt.
|-
| [[Don't Lose Heart]] || (Normal Event Outcome)
|-
| rowspan="2"|[[:Category:Dreamer|Dreamer]] || Opportunity Event: [[The Last Resort]] || (Opportunity Outcome) || rowspan="2"|Don't you just wonder, sometimes?
|-
| [[The Gone Ox]] || (Normal Event Outcome)
|-
| rowspan="2"|[[:Category:Flirt|Flirt]] || Opportunity Event: [[Slave for Love]] || (Opportunity Outcome) || rowspan="2"|Hello there.
|-
| [[The Witchstone]] || (Normal Event Outcome)
|-
| [[:Category:Gritty|Gritty]] || Opportunity Event: [[In Softer Light]] || (Opportunity Outcome) || I do what has to be done. That's all.
|-
| rowspan="5"|[[:Category:Inhabited|Inhabited]] || Opportunity Event: [[Bidding the Ghost Goodbye]] || (Opportunity Outcome) || rowspan="5"|I'm fine thank you... How are you and your kin?
|-
| [[Strange Behavior]] || (Normal Event Outcome)
|-
| [[The Inhabitant]] || (Normal Event Outcome)
|-
| [[The Witchstone]] || (Normal Event Outcome)
|-
| [[Whispered Secrets]] || (Normal Event Outcome)
|-
| rowspan="3"|[[:Category:Integrity|Integrity]] || Opportunity Event: [[To Humble Ends]] || (Opportunity Outcome) || rowspan="3"|No, actually it's pretty simple.
|-
| [[The Witchstone]] || (Normal Event Outcome)
|-
| [[What If We Were the Bad Guys?]] || (Normal Event Outcome)
|-
| [[:Category:Literary|Literary]] || Opportunity Event: [[Library of Light]] || (Opportunity Outcome) || Language is the first magic,<br />our truest weapon, our ultimate legacy.
|-
| rowspan="2"|[[:Category:Loyal|Loyal]] || Opportunity Event: [[Havenbeams]] || (Opportunity Outcome) || rowspan="2"|I would stop at nothing to protect a friend.
|-
| [[The Witchstone]] || (Normal Event Outcome)
|-
| rowspan="2"|[[:Category:Lucky|Lucky]] || Opportunity Event: [[Spur of a Moment]] || (Opportunity Outcome) || rowspan="2"|Everything always turns out fine, doesn't it?
|-
| [[The Gambler]] || (Normal Event Outcome)
|-
| rowspan="6"|[[:Category:Mysterious|Mysterious]] || Opportunity Event: [[From Another Time]] || (Opportunity Outcome) || rowspan="6"|Another time, under another sky,<br />things were different...
|-
| [[As The Crow Flies]] || (Normal Event Outcome)
|-
| [[Company of Crows]] || (Normal Event Outcome)
|-
| [[Drums In The Deep]] || (Normal Event Outcome)
|-
| [[Former Colleagues]] || (Normal Event Outcome)
|-
| [[The Wolf Price]] || (Normal Event Outcome)
|-
| rowspan="3"|[[:Category:Nostalgic|Nostalgic]] || Opportunity Event: [[For an Old Wish Passing]] || (Opportunity Outcome) || rowspan="3"|Do you remember when...?
|-
| [[Memory Lane]] || (Normal Event Outcome)
|-
| [[The Witchstone]] || (Normal Event Outcome)
|-
|-
| [[:Category:Physical|Physical]] || Opportunity Event: [[The Geometry of Magic]] || (Opportunity Outcome) || The joy of motion,<br />the sensuousness of being alive.
| [[:Category:Destiny|Destiny]] || Opportunity: [[The Sickness]]<br>[[Thrixl Control What You See]]  || Something important looms in my future. || None
|-
|-
| [[:Category:Potential|Potential]] || Opportunity Event: [[The Unstilled Heart]] || (Opportunity Outcome) || Maybe today wasn't my day.<br />But there's a coming dawn...
| [[:Category:Distant|Distant]] || Opportunity: [[Longing to Belong]]<br>[[Don't Lose Heart]] || Don't get too attached, you'll only get hurt. || None
|-
|-
| rowspan="4"|[[:Category:Proud|Proud]] || Opportunity Event: [[The Prisoner]] || (Opportunity Outcome) || rowspan="4"|I know who I am. I don't need anyone to tell me.
| [[:Category:Dreamer|Dreamer]] || Opportunity: [[The Last Resort]]<br>[[The Gone Ox]] || Don't you just wonder, sometimes? || None
|-
|-
| [[Before the Fall]] || (Normal Event Outcome)
| [[:Category:Flirt|Flirt]] || Opportunity: [[Slave for Love]]<br>[[The Witchstone]] || Hello there. || Hero has had a romance with the [[waterling]] (needs confirmation)  
|-
|-
| [[The Witchstone]] || (Normal Event Outcome)
| [[:Category:Gritty|Gritty]] || Opportunity: [[In Softer Light]] || I do what has to be done. That's all. || None
|-
|-
| [[What If We Were the Bad Guys?]] || (Normal Event Outcome)
| [[:Category:Inhabited|Inhabited]] || Opportunity: [[Bidding the Ghost Goodbye]]<br>[[Strange Behavior]] <br>[[The Inhabitant]] <br>[[The Witchstone]] <br>[[Whispered Secrets]] || I'm fine thank you... How are you and your kin? || Hero has the [[Shadow]] theme
|-
|-
| rowspan="3"|[[:Category:Shame|Shame]] || Opportunity Event: [[A Mending Path]] || (Opportunity Outcome) || rowspan="3"|I don't talk about it.
| [[:Category:Integrity|Integrity]] || Opportunity: [[To Humble Ends]]<br>[[The Witchstone]] <br>[[What If We Were the Bad Guys?]]  || No, actually it's pretty simple. || Hero has any theme that conflicts with [[Skeletal]]
|-
|-
| [[Don't Lose Heart]] || (Normal Event Outcome)
| [[:Category:Literary|Literary]] || Opportunity: [[Library of Light]] || Language is the first magic,<br />our truest weapon, our ultimate legacy. || None
|-
|-
| [[Whispered Secrets]] || (Normal Event Outcome)
| [[:Category:Loyal|Loyal]] || Opportunity: [[Havenbeams]]<br>[[The Witchstone]]  || I would stop at nothing to protect a friend. || Hero has had a child
|-
|-
| [[:Category:Slacker|Slacker]] || Opportunity Event: [[Dodging Destiny]] || (Opportunity Outcome) || Oh, you know. We've got plenty of time...
| [[:Category:Lucky|Lucky]] || Opportunity: [[Spur of a Moment]]<br>[[The Gambler]] || Everything always turns out fine, doesn't it? || None
|-
|-
| rowspan="3"|[[:Category:Thorny|Thorny]] || Opportunity Event: [[For a Friend]] || (Opportunity Outcome) || rowspan="3"|Did I ask you? I didn't, did I?
| [[:Category:Mysterious|Mysterious]] || Opportunity: [[From Another Time]]<br>[[Drums In The Deep]] <br>[[Former Colleagues]] <br>[[The Wolf Price]] || Another time, under another sky,<br />things were different... || None
|-
|-
| [[Former Colleagues]] || (Normal Event Outcome)
| [[:Category:Nostalgic|Nostalgic]] || Opportunity: [[For an Old Wish Passing]]<br>[[Memory Lane]] <br>[[The Witchstone]]  || Do you remember when...? || None
|-
|-
| [[The Sweeping Swallow]] || (Normal Event Outcome)
| [[:Category:Physical|Physical]] || Opportunity: [[The Geometry of Magic]] || The joy of motion,<br />the sensuousness of being alive. || None
|-
|-
| [[:Category:Wanderlust|Wanderlust]] || Opportunity Event: [[Needed Elsewhere]] || (Opportunity Outcome) || The wind is blowing, the road is calling.
| [[:Category:Potential|Potential]] || Opportunity: [[The Unstilled Heart]] || Maybe today wasn't my day.<br />But there's a coming dawn... || None
|-
|-
| rowspan="2"|[[:Category:Weird|Weird]] || Opportunity Event: [[The Scattered Self]] || (Opportunity Outcome) || rowspan="2"|Hm?
| [[:Category:Proud|Proud]] || Opportunity: [[The Prisoner]]<br>[[Before the Fall]] <br>[[The Witchstone]] <br>[[What If We Were the Bad Guys?]]  || I know who I am. I don't need anyone to tell me. || None
|-
|-
| [[Meat is Meat]] || (Normal Event Outcome)
| [[:Category:Shame|Shame]] || Opportunity: [[A Mending Path]]<br>[[Don't Lose Heart]] <br>[[Whispered Secrets]]  || I don't talk about it. || None
|-
|-
| rowspan="5"|[[:Category:Wildheart|Wildheart]] || Opportunity Event: [[Farm And Forest]] || (Opportunity Outcome) || rowspan="5"|The treesmell. The odorous stones after rain.<br />I live for those things.
| [[:Category:Slacker|Slacker]] || Opportunity: [[Dodging Destiny]] || Oh, you know. We've got plenty of time... || None
|-
|-
| [[Answer to Austerity]] || (Normal Event Outcome)
| [[:Category:Thorny|Thorny]] || Opportunity: [[For a Friend]]<br>[[Former Colleagues]] <br>[[The Sweeping Swallow]]  || Did I ask you? I didn't, did I? || Hero does not have a human left arm
|-
|-
| [[The Gone Ox]] || (Normal Event Outcome)
| [[:Category:Wanderlust|Wanderlust]] || Opportunity: [[Needed Elsewhere]] || The wind is blowing, the road is calling. || None
|-
|-
| [[The Wolf Price]] || (Normal Event Outcome)
| [[:Category:Weird|Weird]] || Opportunity: [[The Scattered Self]]<br> [[Meat is Meat]] || Hm? || None
|-
|-
| [[Thrixl Control What You See]] || (Normal Event Outcome)
| [[:Category:Wildheart|Wildheart]] || Opportunity: [[Farm And Forest]]<br>[[Answer to Austerity]] <br>[[The Gone Ox]] <br>[[The Wolf Price]] <br>[[Thrixl Control What You See]] || The treesmell. The odorous stones after rain.<br />I live for those things. || None
|}
|}


[[Category:Character]]
[[Category:Character]]

Latest revision as of 07:50, 28 April 2024

A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.

Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.

Opportunity quests

Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a promotion and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.

You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 relationship with a prospective helper, the second hook requires at least a level 3 relationship, and the third hook requires a level 4 relationship. A family member can never be the helper.

Due to event targeting, it is possible for a hero to become ineligible for some opportunity quests and therefore unable to resolve the corresponding hook. This ineligibility can be either temporary (e.g., some opportunities require that a hero does not have a lover in the current campaign) or permanent (e.g., Flamesoul heroes can never resolve the Creative hook in any campaign).

List of hooks and associated events

Hook Event Blurb Permanent Resolution Blocks
Brash Opportunity: The Blinking Game I don't care how many there are! None
Brokenheart Opportunity: Pyrelight I've lost before and I know I will again. None
Clown Opportunity: Serious Trouble Hold my beer... None
Creative Opportunity: A Song for the Someday Gone
The Maker
Art is my refuge. Hero has the Flamesoul theme
Curious Opportunity: Beneath the Surface
Curiouser and Curiouser
The Lever
I can't stand not knowing! None
Darkheart Opportunity: Dark Curiosity
Drums In The Deep
Strange Behavior
The Eater
Don't ask me about the path I walk. None
Destiny Opportunity: The Sickness
Thrixl Control What You See
Something important looms in my future. None
Distant Opportunity: Longing to Belong
Don't Lose Heart
Don't get too attached, you'll only get hurt. None
Dreamer Opportunity: The Last Resort
The Gone Ox
Don't you just wonder, sometimes? None
Flirt Opportunity: Slave for Love
The Witchstone
Hello there. Hero has had a romance with the waterling (needs confirmation)
Gritty Opportunity: In Softer Light I do what has to be done. That's all. None
Inhabited Opportunity: Bidding the Ghost Goodbye
Strange Behavior
The Inhabitant
The Witchstone
Whispered Secrets
I'm fine thank you... How are you and your kin? Hero has the Shadow theme
Integrity Opportunity: To Humble Ends
The Witchstone
What If We Were the Bad Guys?
No, actually it's pretty simple. Hero has any theme that conflicts with Skeletal
Literary Opportunity: Library of Light Language is the first magic,
our truest weapon, our ultimate legacy.
None
Loyal Opportunity: Havenbeams
The Witchstone
I would stop at nothing to protect a friend. Hero has had a child
Lucky Opportunity: Spur of a Moment
The Gambler
Everything always turns out fine, doesn't it? None
Mysterious Opportunity: From Another Time
Drums In The Deep
Former Colleagues
The Wolf Price
Another time, under another sky,
things were different...
None
Nostalgic Opportunity: For an Old Wish Passing
Memory Lane
The Witchstone
Do you remember when...? None
Physical Opportunity: The Geometry of Magic The joy of motion,
the sensuousness of being alive.
None
Potential Opportunity: The Unstilled Heart Maybe today wasn't my day.
But there's a coming dawn...
None
Proud Opportunity: The Prisoner
Before the Fall
The Witchstone
What If We Were the Bad Guys?
I know who I am. I don't need anyone to tell me. None
Shame Opportunity: A Mending Path
Don't Lose Heart
Whispered Secrets
I don't talk about it. None
Slacker Opportunity: Dodging Destiny Oh, you know. We've got plenty of time... None
Thorny Opportunity: For a Friend
Former Colleagues
The Sweeping Swallow
Did I ask you? I didn't, did I? Hero does not have a human left arm
Wanderlust Opportunity: Needed Elsewhere The wind is blowing, the road is calling. None
Weird Opportunity: The Scattered Self
Meat is Meat
Hm? None
Wildheart Opportunity: Farm And Forest
Answer to Austerity
The Gone Ox
The Wolf Price
Thrixl Control What You See
The treesmell. The odorous stones after rain.
I live for those things.
None