Difference between revisions of "Hook"
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| [[:Category:Creative|Creative]] || Opportunity Event: [[A Song for the Someday Gone]]<br />Normal Event: [[The Maker]] || (Opportunity Outcome)<br />(Normal Event Outcome) || Art is my refuge. | | [[:Category:Creative|Creative]] || Opportunity Event: [[A Song for the Someday Gone]]<br />Normal Event: [[The Maker]] || (Opportunity Outcome)<br />(Normal Event Outcome) || Art is my refuge. | ||
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| [[:Category:Curious|Curious]] || Opportunity Event: [[Beneath the Surface]]<br />Normal Event: [[Curiouser and Curiouser]]<br />[[The Lever]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || I can't stand not knowing! | | [[:Category:Curious|Curious]] || Opportunity Event: [[Beneath the Surface]]<br />Normal Event: [[Curiouser and Curiouser]]<br />Normal Event: [[The Lever]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || I can't stand not knowing! | ||
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| [[:Category:Darkheart|Darkheart]] || Opportunity Event: [[Dark Curiosity]]<br />Normal Event: [[Drums In The Deep]]<br />Normal Event: [[Strange Behavior]]<br />Normal Event: [[The Eater]]<br />Normal Event: [[What If We Were the Bad Guys?]] || (Opportunity Outcome)<br />(Normal Event Outcome) || Don't ask me about the path I walk. | | [[:Category:Darkheart|Darkheart]] || Opportunity Event: [[Dark Curiosity]]<br />Normal Event: [[Drums In The Deep]]<br />Normal Event: [[Strange Behavior]]<br />Normal Event: [[The Eater]]<br />Normal Event: [[What If We Were the Bad Guys?]] || (Opportunity Outcome)<br />(Normal Event Outcome) || Don't ask me about the path I walk. | ||
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| [[:Category:Slacker|Slacker]] || Opportunity Event: [[Dodging Destiny]] || (Opportunity Outcome) || Oh, you know. We've got plenty of time... | | [[:Category:Slacker|Slacker]] || Opportunity Event: [[Dodging Destiny]] || (Opportunity Outcome) || Oh, you know. We've got plenty of time... | ||
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| [[:Category:Thorny|Thorny]] || Opportunity Event: [[For a Friend]]<br />Normal Event: [[Former Colleagues]]<br />Normal Event: [[The Sweeping Swallow]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />Normal Event | | [[:Category:Thorny|Thorny]] || Opportunity Event: [[For a Friend]]<br />Normal Event: [[Former Colleagues]]<br />Normal Event: [[The Sweeping Swallow]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || Did I ask you? I didn't, did I? | ||
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| [[:Category:Wanderlust|Wanderlust]] || Opportunity Event: [[Needed Elsewhere]] || (Opportunity Outcome) || The wind is blowing, the road is calling. | | [[:Category:Wanderlust|Wanderlust]] || Opportunity Event: [[Needed Elsewhere]] || (Opportunity Outcome) || The wind is blowing, the road is calling. |
Revision as of 09:17, 29 November 2021
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 2 or 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Hook | Event | Outcome | Blurb |
---|---|---|---|
Brash | Opportunity Event: The Blinking Game | (Opportunity Outcome) | I don't care how many there are! |
Brokenheart | Opportunity Event: Pyrelight | (Opportunity Outcome) | I've lost before and I know I will again. |
Clown | Opportunity Event: Serious Trouble | (Opportunity Outcome) | Hold my beer... |
Creative | Opportunity Event: A Song for the Someday Gone Normal Event: The Maker |
(Opportunity Outcome) (Normal Event Outcome) |
Art is my refuge. |
Curious | Opportunity Event: Beneath the Surface Normal Event: Curiouser and Curiouser Normal Event: The Lever |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) |
I can't stand not knowing! |
Darkheart | Opportunity Event: Dark Curiosity Normal Event: Drums In The Deep Normal Event: Strange Behavior Normal Event: The Eater Normal Event: What If We Were the Bad Guys? |
(Opportunity Outcome) (Normal Event Outcome) |
Don't ask me about the path I walk. |
Destiny | Opportunity Event: The Sickness Normal Event: Thrixl Control What You See |
(Opportunity Outcome) (Normal Event Outcome) |
Something important looms in my future. |
Distant | Opportunity Event: Longing to Belong Normal Event: Don't Lose Heart |
(Opportunity Outcome) (Normal Event Outcome) |
Don't get too attached, you'll only get hurt. |
Dreamer | Opportunity Event: The Last Resort Normal Event: The Gone Ox |
(Opportunity Outcome) (Normal Event Outcome) |
Don't you just wonder, sometimes? |
Flirt | Opportunity Event: Slave for Love Normal Event: The Witchstone |
(Opportunity Outcome) (Normal Event Outcome) |
Hello there. |
Gritty | Opportunity Event: In Softer Light | (Opportunity Outcome) | I do what has to be done. That's all. |
Inhabited | Opportunity Event: Bidding the Ghost Goodbye Normal Event: Strange Behavior Normal Event: The Inhabitant Normal Event: The Witchstone Normal Event: Whispered Secrets |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) |
I'm fine thank you... How are you and your kin? |
Integrity | Opportunity Event: To Humble Ends Normal Event: The Witchstone Normal Event: What If We Were the Bad Guys? |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) |
No, actually it's pretty simple. |
Literary | Opportunity Event: Library of Light | (Opportunity Outcome) | Language is the first magic, our truest weapon, our ultimate legacy. |
Loyal | Opportunity Event: Havenbeams Normal Event: The Witchstone |
(Opportunity Outcome) (Normal Event Outcome) |
I would stop at nothing to protect a friend. |
Lucky | Opportunity Event: Spur of a Moment Normal Event: The Gambler |
(Opportunity Outcome) (Normal Event Outcome) |
Everything always turns out fine, doesn't it? |
Mysterious | Opportunity Event: From Another Time Normal Event: As The Crow Flies Normal Event: Company of Crows Normal Event: Drums In The Deep Normal Event: Former Colleagues Normal Event: The Wolf Price |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) |
Another time, under another sky, things were different... |
Nostalgic | Opportunity Event: For an Old Wish Passing Normal Event: Memory Lane Normal Event: The Witchstone |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) |
Do you remember when...? |
Physical | Opportunity Event: The Geometry of Magic | (Opportunity Outcome) | The joy of motion, the sensuousness of being alive. |
Potential | Opportunity Event: The Unstilled Heart | (Opportunity Outcome) | Maybe today wasn't my day. But there's a coming dawn... |
Proud | Opportunity Event: The Prisoner Normal Event: Before the Fall Normal Event: The Witchstone Normal Event: What If We Were the Bad Guys? |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) |
I know who I am. I don't need anyone to tell me. |
Shame | Opportunity Event: A Mending Path Normal Event: Don't Lose Heart Normal Event: Whispered Secrets |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) |
I don't talk about it. |
Slacker | Opportunity Event: Dodging Destiny | (Opportunity Outcome) | Oh, you know. We've got plenty of time... |
Thorny | Opportunity Event: For a Friend Normal Event: Former Colleagues Normal Event: The Sweeping Swallow |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) |
Did I ask you? I didn't, did I? |
Wanderlust | Opportunity Event: Needed Elsewhere | (Opportunity Outcome) | The wind is blowing, the road is calling. |
Weird | Opportunity Event: The Scattered Self Normal Event: Meat is Meat |
(Opportunity Outcome) (Normal Event Outcome) |
Hm? |
Wildheart | Opportunity Event: Farm And Forest Normal Event: Answer to Austerity Normal Event: The Gone Ox Normal Event: The Wolf Price Normal Event: Thrixl Control What You See |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) |
The treesmell. The odorous stones after rain. I live for those things. |