Hook
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Revision as of 10:29, 15 December 2021 by Green riding hood (talk | contribs)
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 2 or 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Hook | Event | Outcome | Blurb | Opportunity Conditions | |||
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Brash | Opportunity Event: The Blinking Game | (Opportunity Outcome) | I don't care how many there are! | == Targets ==
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Brokenheart | Opportunity Event: Pyrelight | (Opportunity Outcome) | I've lost before and I know I will again. | == Targets ==
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Clown | Opportunity Event: Serious Trouble | (Opportunity Outcome) | Hold my beer... | == Targets ==
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Creative | Opportunity Event: A Song for the Someday Gone | (Opportunity Outcome) | Art is my refuge. | == Targets ==
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The Maker | (Normal Event Outcome) | ||||||
Curious | Opportunity Event: Beneath the Surface | (Opportunity Outcome) | I can't stand not knowing! | == Targets ==
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Curiouser and Curiouser | (Normal Event Outcome) | ||||||
The Lever | (Normal Event Outcome) | ||||||
Darkheart | Opportunity Event: Dark Curiosity | (Opportunity Outcome) | Don't ask me about the path I walk. | == Targets ==
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Drums In The Deep | (Normal Event Outcome) | ||||||
Strange Behavior | (Normal Event Outcome) | ||||||
The Eater | (Normal Event Outcome) | ||||||
What If We Were the Bad Guys? | (Normal Event Outcome) | ||||||
Destiny | Opportunity Event: The Sickness | (Opportunity Outcome) | Something important looms in my future. | == Targets ==
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Thrixl Control What You See | (Normal Event Outcome) | ||||||
Distant | Opportunity Event: Longing to Belong | (Opportunity Outcome) | Don't get too attached, you'll only get hurt. | == Targets ==
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Don't Lose Heart | (Normal Event Outcome) | ||||||
Dreamer | Opportunity Event: The Last Resort | (Opportunity Outcome) | Don't you just wonder, sometimes? | == Targets ==
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The Gone Ox | (Normal Event Outcome) | ||||||
Flirt | Opportunity Event: Slave for Love | (Opportunity Outcome) | Hello there. | == Targets ==
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The Witchstone | (Normal Event Outcome) | ||||||
Gritty | Opportunity Event: In Softer Light | (Opportunity Outcome) | I do what has to be done. That's all. | == Targets ==
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Inhabited | Opportunity Event: Bidding the Ghost Goodbye | (Opportunity Outcome) | I'm fine thank you... How are you and your kin? | == Targets ==
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Strange Behavior | (Normal Event Outcome) | ||||||
The Inhabitant | (Normal Event Outcome) | ||||||
The Witchstone | (Normal Event Outcome) | ||||||
Whispered Secrets | (Normal Event Outcome) | ||||||
Integrity | Opportunity Event: To Humble Ends | (Opportunity Outcome) | No, actually it's pretty simple. | == Targets ==
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The Witchstone | (Normal Event Outcome) | ||||||
What If We Were the Bad Guys? | (Normal Event Outcome) | ||||||
Literary | Opportunity Event: Library of Light | (Opportunity Outcome) | Language is the first magic, our truest weapon, our ultimate legacy. |
== Targets ==
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Loyal | Opportunity Event: Havenbeams | (Opportunity Outcome) | I would stop at nothing to protect a friend. | == Targets ==
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The Witchstone | (Normal Event Outcome) | ||||||
Lucky | Opportunity Event: Spur of a Moment | (Opportunity Outcome) | Everything always turns out fine, doesn't it? | == Targets ==
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The Gambler | (Normal Event Outcome) | ||||||
Mysterious | Opportunity Event: From Another Time | (Opportunity Outcome) | Another time, under another sky, things were different... |
== Targets ==
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As The Crow Flies | (Normal Event Outcome) | ||||||
Company of Crows | (Normal Event Outcome) | ||||||
Drums In The Deep | (Normal Event Outcome) | ||||||
Former Colleagues | (Normal Event Outcome) | ||||||
The Wolf Price | (Normal Event Outcome) | ||||||
Nostalgic | Opportunity Event: For an Old Wish Passing | (Opportunity Outcome) | Do you remember when...? | == Targets ==
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Memory Lane | (Normal Event Outcome) | ||||||
The Witchstone | (Normal Event Outcome) | ||||||
Physical | Opportunity Event: The Geometry of Magic | (Opportunity Outcome) | The joy of motion, the sensuousness of being alive. |
== Targets ==
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Potential | Opportunity Event: The Unstilled Heart | (Opportunity Outcome) | Maybe today wasn't my day. But there's a coming dawn... |
== Targets ==
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Proud | Opportunity Event: The Prisoner | (Opportunity Outcome) | I know who I am. I don't need anyone to tell me. | == Targets ==
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Before the Fall | (Normal Event Outcome) | ||||||
The Witchstone | (Normal Event Outcome) | ||||||
What If We Were the Bad Guys? | (Normal Event Outcome) | ||||||
Shame | Opportunity Event: A Mending Path | (Opportunity Outcome) | I don't talk about it. | == Targets ==
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Don't Lose Heart | (Normal Event Outcome) | ||||||
Whispered Secrets | (Normal Event Outcome) | ||||||
Slacker | Opportunity Event: Dodging Destiny | (Opportunity Outcome) | Oh, you know. We've got plenty of time... | == Targets ==
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Thorny | Opportunity Event: For a Friend | (Opportunity Outcome) | Did I ask you? I didn't, did I? | == Targets ==
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Former Colleagues | (Normal Event Outcome) | ||||||
The Sweeping Swallow | (Normal Event Outcome) | ||||||
Wanderlust | Opportunity Event: Needed Elsewhere | (Opportunity Outcome) | The wind is blowing, the road is calling. | == Targets ==
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Weird | Opportunity Event: The Scattered Self | (Opportunity Outcome) | Hm? | == Targets ==
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Meat is Meat | (Normal Event Outcome) | ||||||
Wildheart | Opportunity Event: Farm And Forest | (Opportunity Outcome) | The treesmell. The odorous stones after rain. I live for those things. |
== Targets ==
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Answer to Austerity | (Normal Event Outcome) | ||||||
The Gone Ox | (Normal Event Outcome) | ||||||
The Wolf Price | (Normal Event Outcome) | ||||||
Thrixl Control What You See | (Normal Event Outcome) |