Hook
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Revision as of 09:54, 15 December 2021 by Green riding hood (talk | contribs) (changing layout to add event outcomes)
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 2 or 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
| Hook | Event | Outcome | Blurb | Opportunity Conditions | |||
|---|---|---|---|---|---|---|---|
| Brash | Opportunity Event: The Blinking Game | (Opportunity Outcome) | I don't care how many there are! | == Targets ==
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| Brokenheart | Opportunity Event: Pyrelight | (Opportunity Outcome) | I've lost before and I know I will again. | == Targets ==
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| Clown | Opportunity Event: Serious Trouble | (Opportunity Outcome) | Hold my beer... | == Targets ==
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| Creative | Opportunity Event: A Song for the Someday Gone | (Opportunity Outcome) | Art is my refuge. | == Targets ==
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| Normal Event: The Maker | (Normal Event Outcome) | ||||||
| Curious | Opportunity Event: Beneath the Surface | (Opportunity Outcome) | I can't stand not knowing! | == Targets ==
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| Normal Event: Curiouser and Curiouser | (Normal Event Outcome) | ||||||
| Normal Event: The Lever | (Normal Event Outcome) | ||||||
| Darkheart | Opportunity Event: Dark Curiosity | (Opportunity Outcome) | Don't ask me about the path I walk. | == Targets ==
| |||
| Normal Event: Drums In The Deep | (Normal Event Outcome) | ||||||
| Normal Event: Strange Behavior | (Normal Event Outcome) | ||||||
| Normal Event: The Eater | (Normal Event Outcome) | ||||||
| Normal Event: What If We Were the Bad Guys? | (Normal Event Outcome) | ||||||
| Destiny | Opportunity Event: The Sickness | (Opportunity Outcome) | Something important looms in my future. | == Targets ==
| |||
| Normal Event: Thrixl Control What You See | (Normal Event Outcome) | ||||||
| Distant | Opportunity Event: Longing to Belong Normal Event: Don't Lose Heart |
(Opportunity Outcome) (Normal Event Outcome) |
Don't get too attached, you'll only get hurt. | == Targets ==
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| Dreamer | Opportunity Event: The Last Resort Normal Event: The Gone Ox |
(Opportunity Outcome) (Normal Event Outcome) |
Don't you just wonder, sometimes? | == Targets ==
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| Flirt | Opportunity Event: Slave for Love Normal Event: The Witchstone |
(Opportunity Outcome) (Normal Event Outcome) |
Hello there. | == Targets ==
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| Gritty | Opportunity Event: In Softer Light | (Opportunity Outcome) | I do what has to be done. That's all. | == Targets ==
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| Inhabited | Opportunity Event: Bidding the Ghost Goodbye Normal Event: Strange Behavior Normal Event: The Inhabitant Normal Event: The Witchstone Normal Event: Whispered Secrets |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) |
I'm fine thank you... How are you and your kin? | == Targets ==
| |||
| Integrity | Opportunity Event: To Humble Ends Normal Event: The Witchstone Normal Event: What If We Were the Bad Guys? |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) |
No, actually it's pretty simple. | == Targets ==
| |||
| Literary | Opportunity Event: Library of Light | (Opportunity Outcome) | Language is the first magic, our truest weapon, our ultimate legacy. |
== Targets ==
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| Loyal | Opportunity Event: Havenbeams Normal Event: The Witchstone |
(Opportunity Outcome) (Normal Event Outcome) |
I would stop at nothing to protect a friend. | == Targets ==
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| Lucky | Opportunity Event: Spur of a Moment Normal Event: The Gambler |
(Opportunity Outcome) (Normal Event Outcome) |
Everything always turns out fine, doesn't it? | == Targets ==
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| Mysterious | Opportunity Event: From Another Time Normal Event: As The Crow Flies Normal Event: Company of Crows Normal Event: Drums In The Deep Normal Event: Former Colleagues Normal Event: The Wolf Price |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) |
Another time, under another sky, things were different... |
== Targets ==
| |||
| Nostalgic | Opportunity Event: For an Old Wish Passing Normal Event: Memory Lane Normal Event: The Witchstone |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) |
Do you remember when...? | == Targets ==
| |||
| Physical | Opportunity Event: The Geometry of Magic | (Opportunity Outcome) | The joy of motion, the sensuousness of being alive. |
== Targets ==
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| Potential | Opportunity Event: The Unstilled Heart | (Opportunity Outcome) | Maybe today wasn't my day. But there's a coming dawn... |
== Targets ==
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| Proud | Opportunity Event: The Prisoner Normal Event: Before the Fall Normal Event: The Witchstone Normal Event: What If We Were the Bad Guys? |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) |
I know who I am. I don't need anyone to tell me. | == Targets ==
| |||
| Shame | Opportunity Event: A Mending Path Normal Event: Don't Lose Heart Normal Event: Whispered Secrets |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) |
I don't talk about it. | == Targets ==
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| Slacker | Opportunity Event: Dodging Destiny | (Opportunity Outcome) | Oh, you know. We've got plenty of time... | == Targets ==
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| Thorny | Opportunity Event: For a Friend Normal Event: Former Colleagues Normal Event: The Sweeping Swallow |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) |
Did I ask you? I didn't, did I? | == Targets ==
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| Wanderlust | Opportunity Event: Needed Elsewhere | (Opportunity Outcome) | The wind is blowing, the road is calling. | == Targets ==
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| Weird | Opportunity Event: The Scattered Self Normal Event: Meat is Meat |
(Opportunity Outcome) (Normal Event Outcome) |
Hm? | == Targets ==
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| Wildheart | Opportunity Event: Farm And Forest Normal Event: Answer to Austerity Normal Event: The Gone Ox Normal Event: The Wolf Price Normal Event: Thrixl Control What You See |
(Opportunity Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) (Normal Event Outcome) |
The treesmell. The odorous stones after rain. I live for those things. |
== Targets ==
|