Difference between revisions of "Ability Table"
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<table border=1> | |||
<tr><th>Class<th>Name<th>Description | <tr><th>Class<th>Name<th>Description | ||
<tr><td valign=top>Warrior<td valign=top>Backslam<td> | <tr><td valign=top>Warrior<td valign=top>[[Backslam]]<td>(Active) As a swift action, every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, tt | ||
<tr><td valign=top>Warrior<td valign=top>Bloodrage<td>Mary deals +1 damage for every 2 health she is missing. | his also deals some damage. | ||
<tr><td valign=top>Warrior<td valign=top>Broadswipes<td>Mary's melee attacks deal Bonus Damage to all other foes within range. | <tr><td valign=top>Warrior<td valign=top>[[Bloodrage]]<td>(Passive) Infuriated by wounds, Mary deals +1 damage for every 2 health she is missing. | ||
<tr><td valign=top>Warrior<td valign=top>Stalwart<td> | <tr><td valign=top>Warrior<td valign=top>[[Broadswipes]]<td>(Passive) Mary's melee attacks deal Bonus Damage to all other foes within range. | ||
<tr><td valign=top>Warrior<td valign=top>Paladin<td>If Mary ends her turn by moving, she will automatically enter Guardian. | <tr><td valign=top>Warrior<td valign=top>[[Stalwart]]<td>(Active) As a swift action, once per combat, Mary grants 3 armor to herself or a nearby ally for two turns. | ||
<tr><td valign=top>Warrior<td valign=top>Raider<td> | <tr><td valign=top>Warrior<td valign=top>[[Paladin]]<td>(Passive) If Mary ends her turn by moving, she will automatically enter Guardian. | ||
<tr><td valign=top>Warrior<td valign=top>Sentinel<td>The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping | <tr><td valign=top>Warrior<td valign=top>[[Raider]]<td>(Active) As a swift action, once per turn, Mary can start a fire in an empty tile or break a piece of adjacent scenery. | ||
<tr><td valign=top>Warrior<td valign=top>Shieldshear<td>Once every other turn, | <tr><td valign=top>Warrior<td valign=top>[[Sentinel]]<td>(Active) Replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping thee | ||
<tr><td valign=top>Warrior<td valign=top>Thundering Challenge<td>Once per combat, Mary frightens the enemy, forcing them to spend their next turn running away. | ir movement. | ||
<tr><td valign=top>Warrior<td valign=top>[[Shieldshear]]<td>(Active) Once every other turn, as a swift action, Mary shreds 2 of a foe's armor with their weapon. | |||
<tr><td valign=top>Warrior<td valign=top>[[Thundering Challenge]]<td>(Active) Once per combat, as a swift action, Mary frightens the enemy, forcing them to spend their next turn running away. | |||
<tr><td>Warrior<td valign=top bgcolor=yellow>warriorDeck_vigilance<td valign=top bgcolor=yellow>effect missing | <tr><td>Warrior<td valign=top bgcolor=yellow>warriorDeck_vigilance<td valign=top bgcolor=yellow>effect missing | ||
<tr><td valign=top>Warrior<td valign=top | <tr><td valign=top>Warrior<td valign=top>[[Wolfcall]]<td>(Passive) After a successful kill, Mary's allies gain +2 speed for this and the following turn. | ||
<tr><td valign=top>Warrior<td valign=top>Zealous Leap<td> | <tr><td valign=top>Warrior<td valign=top>[[Zealous Leap]]<td>(Active) 1 turn cooldown. As a swift action, Mary makes a daring leap up to 3 spaces away. | ||
<tr><td valign=top>Warrior<td valign=top | <tr><td valign=top>Warrior<td valign=top>[[Battledance]]<td>(Passive) Attacking and attack-actions only cost Mary one action. | ||
<tr><td valign=top>Warrior<td valign=top>Engage<td>Mary <em>engages</em> | <tr><td valign=top>Warrior<td valign=top>[[Engage]]<td>(Active) As a swift action, Mary <em>engages</em> another creature, forcing it to attack her. <name> must stay in range and maintain a clear line of sighh | ||
<tr><td valign=top>Mystic<td valign=top | t. +1 armor per engaged foe. | ||
<tr><td rowspan=4 valign=top>Mystic<td valign=top | <tr><td valign=top>Mystic<td valign=top>[[Compulsion]]<td>(Active) Mary briefly interfuses with an Enemy and forces it to move where she pleases. | ||
<tr><td rowspan=4 valign=top>Mystic<td valign=top>[[Elementalist]]<td>Advanced interfusions for liquid, metal, and wood. Interfused fires do not burn out. Enables casting: | |||
<tr><td valign=top>Infernal Rain<td>Boiling floods pour down to peel away armor and devour the enemy’s flesh. | <tr><td valign=top>Infernal Rain<td>Boiling floods pour down to peel away armor and devour the enemy’s flesh. | ||
<tr><td valign=top>Shackles<td>Warp metal into grasping appendages that <em>pin</em> enemies within a chosen area for two turns. | <tr><td valign=top>Shackles<td>Warp metal into grasping appendages that <em>pin</em> enemies within a chosen area for two turns. | ||
<tr><td valign=top>Splintersalvo<td>Explode two or more interfused wood into a higher-damage burst over a longer range. | <tr><td valign=top>Splintersalvo<td>Explode two or more interfused wood into a higher-damage burst over a longer range. | ||
<tr><td rowspan=4 valign=top>Mystic<td valign=top | <tr><td rowspan=4 valign=top>Mystic<td valign=top>[[Humanist]]<td>Advanced interfusions based on human artifice, instruments, and accidents. Enables casting: | ||
<tr><td valign=top>Stunning Barrage<td>Humanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and <em>stunning</em> targets in a nearby area. | <tr><td valign=top>Stunning Barrage<td>Humanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and <em>stunning</em> targets in a nearby area. | ||
<tr><td valign=top>Shardnado<td>Create a whirling vortex from the shards of this object and direct its wrath for one turn. | <tr><td valign=top>Shardnado<td>Create a whirling vortex from the shards of this object and direct its wrath for one turn. | ||
<tr><td valign=top>Insidious Filament<td>Nearby foes are stricken through with needling bolts that flush them with <em>poison</em>. | <tr><td valign=top>Insidious Filament<td>Nearby foes are stricken through with needling bolts that flush them with <em>poison</em>. | ||
<tr><td rowspan=3 valign=top>Mystic<td valign=top | <tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Indignance]]<td>(Passive) Mary's presence is charged against her foes, dealing damage to hostile creatures who enter adjacency with her for any reason. Enaa | ||
<tr><td valign=top bgcolor=yellow>indignanceRegion<td | bles casting: | ||
<tr><td valign=top bgcolor=yellow>removeOnDeath<td | <tr><td valign=top bgcolor=yellow>indignanceRegion<td>missing | ||
<tr><td rowspan=3 valign=top>Mystic<td valign=top | <tr><td valign=top bgcolor=yellow>removeOnDeath<td>missing | ||
<tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Mythweaver]]<td>Advanced interfusions for Books, and Textiles; Interfused statues grant +1 Potency, interfused Garb has a chance to reflect damage. Enabless | |||
casting: | |||
<tr><td valign=top>Loredump<td>Overload an enemy’s brain with knowledge, dealing damage and often leaving them stunned. | <tr><td valign=top>Loredump<td>Overload an enemy’s brain with knowledge, dealing damage and often leaving them stunned. | ||
<tr><td valign=top>Greater Constrict<td>A powerful snake of animated fabric coils round an enemy, <em>Hobbling</em> it and crushing out its life. | <tr><td valign=top>Greater Constrict<td>A powerful snake of animated fabric coils round an enemy, <em>Hobbling</em> it and crushing out its life. | ||
<tr><td rowspan=3 valign=top>Mystic<td valign=top | <tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Naturalist]]<td>Advanced interfusion abilities for living matter. Enables casting: | ||
<tr><td valign=top>Vinewrench<td>Send vines out to grab a foe and drag them to a specified tile, also dealing damage. | <tr><td valign=top>Vinewrench<td>Send vines out to grab a foe and drag them to a specified tile, also dealing damage. | ||
<tr><td valign=top>Treecall<td>Instantly summon an Ally to a space next to an interfused tree. | <tr><td valign=top>Treecall<td>Instantly summon an Ally to a space next to an interfused tree. | ||
<tr><td>Mystic<td valign=top bgcolor=yellow>mysticDeck_openmind<td valign=top bgcolor=yellow>effect missing | <tr><td>Mystic<td valign=top bgcolor=yellow>mysticDeck_openmind<td valign=top bgcolor=yellow>effect missing | ||
<tr><td rowspan=3 valign=top>Mystic<td valign=top | <tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Earthscribe]]<td>Advanced interfusion abilities for Stones and Bones. Allies may wall with objects that Mary is interfused with. Enables casting: | ||
<tr><td valign=top>Bonewall<td>Naturalist: Erupt a wall of ancient bone across the ground, impeding foes. | <tr><td valign=top>Bonewall<td>Naturalist: Erupt a wall of ancient bone across the ground, impeding foes. | ||
<tr><td valign=top>Rock Shield<td>Create a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn. | <tr><td valign=top>Rock Shield<td>Create a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn. | ||
<tr><td>Mystic<td valign=top bgcolor=yellow>mysticDeck_soulsplitting<td valign=top bgcolor=yellow>effect missing | <tr><td>Mystic<td valign=top bgcolor=yellow>mysticDeck_soulsplitting<td valign=top bgcolor=yellow>effect missing | ||
<tr><td rowspan=3 valign=top>Mystic<td valign=top | <tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Spiritblade]]<td>(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies | ||
fiery attacks. Enables casting: | |||
<tr><td valign=top>Burning Arrow<td>When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target. | <tr><td valign=top>Burning Arrow<td>When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target. | ||
<tr><td valign=top>Blazing Sword<td>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze. | <tr><td valign=top>Blazing Sword<td>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze. | ||
<tr><td valign=top>Mystic<td valign=top>Arches<td> | <tr><td valign=top>Mystic<td valign=top>[[Arches]]<td>(Active) Mary bonds with the earth, and summons from seedling and silt a wondrous tree that <em>pins</em> surrounding enemies. | ||
<tr><td valign=top>Mystic<td valign=top>Ignite<td> | <tr><td valign=top>Mystic<td valign=top>[[Ignite]]<td>(Active) Mary targets flammable debris, pulling motes of heat out of the air and gathering them into a single point to create an interfused blaze. | ||
<tr><td>Hunter<td valign=top bgcolor=yellow>hunterCore_traverse<td valign=top bgcolor=yellow>effect missing | <tr><td>Hunter<td valign=top bgcolor=yellow>hunterCore_traverse<td valign=top bgcolor=yellow>effect missing | ||
<tr><td valign=top>Hunter<td valign=top>Archery<td>(Passive) Mary | <tr><td valign=top>Hunter<td valign=top>[[Archery]]<td>(Passive) Mary counters all ranged attacks against her. | ||
<tr><td valign=top>Hunter<td valign=top | <tr><td valign=top>Hunter<td valign=top>[[Ember Arrows]]<td>(Passive) Mary's ranged attacks have +1 damage and shred when standing by a blaze; fire can't spread onto her. | ||
<tr><td valign=top>Hunter<td valign=top>Flashcone<td>Once per combat, Mary throws a flashcone that <em>blinds</em> enemies, and deals her potency as magic damage. If thrown at an ally, they will be <em>hidden</em> | <tr><td valign=top>Hunter<td valign=top>[[Flashcone]]<td>(Active) Once per combat, Mary throws a flashcone that <em>blinds</em> enemies, and deals her potency as magic damage. If thrown at an ally, they will | ||
be <em>hidden</em> | |||
>Hunter<td valign=top>[[Quellingmoss]]<td>(Passive) Mary's physical attacks apply <em>Poison</em> 1. | |||
<tr><td valign=top>Hunter<td valign=top> | <tr><td valign=top>Hunter<td valign=top>[[Rogue]]<td>(Passive) Every time Mary kills an enemy, she enters grayplane for free. | ||
<tr><td valign=top>Hunter<td valign=top | <tr><td valign=top>Hunter<td valign=top>[[Thornfang]]<td>(Passive) Mary is refunded an action point for each melee kill. | ||
<tr><td valign=top>Hunter<td valign=top>[[Through Shot]]<td>(Active) Mary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range. | |||
<tr><td valign=top>Hunter<td valign=top>[[Ambush]]<td>(Active) Mary draws back, ready to loose an attack upon any enemy who enters the threatened strip of tiles. If the shot is not sprung, <name> releases thee | |||
<tr><td valign=top>Hunter<td valign=top>Through Shot<td>Mary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range. | attack at the beginning of her next turn. | ||
<tr><td valign=top>Hunter<td valign=top>Ambush<td> | <tr><td valign=top>Common<td valign=top>[[Aid]]<td>(Active) Mary uses an action to heal an adjacent target for 2 + Level, once per combat (temporary health does not affect wound recovery time). | ||
<tr><td valign=top>Common<td valign=top>[[Bard]]<td>(Passive) Mary reduces the cost of recruit jobs by 1. +5 stunt to all heroes in the party. | |||
<tr><td valign=top>Common<td valign=top | |||
<tr><td valign=top>Common<td valign=top | |||
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_bowmaster<td valign=top bgcolor=yellow>effect missing | <tr><td>Common<td valign=top bgcolor=yellow>commonDeck_bowmaster<td valign=top bgcolor=yellow>effect missing | ||
<tr><td valign=top>Common<td valign=top | <tr><td valign=top>Common<td valign=top>[[Divine Athlete]]<td>(Active) Once per combat, as a swift action, Mary adds bonus damage to potency for this and the following turn. | ||
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_endurance<td valign=top bgcolor=yellow>effect missing | <tr><td>Common<td valign=top bgcolor=yellow>commonDeck_endurance<td valign=top bgcolor=yellow>effect missing | ||
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_hardiness<td valign=top bgcolor=yellow>effect missing | <tr><td>Common<td valign=top bgcolor=yellow>commonDeck_hardiness<td valign=top bgcolor=yellow>effect missing | ||
<tr><td valign=top>Common<td valign=top | <tr><td valign=top>Common<td valign=top>[[Heroism]]<td>(Active) Once per combat, as a swift action, Mary gains +1 action point, and attack actions only cost one action point this turn. | ||
<tr><td valign=top>Common<td valign=top | <tr><td valign=top>Common<td valign=top>[[Inspiration]]<td>(Passive) Mary gives adjacent allies +1 bonus damage and potency. | ||
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_longReach<td valign=top bgcolor=yellow>effect missing | <tr><td>Common<td valign=top bgcolor=yellow>commonDeck_longReach<td valign=top bgcolor=yellow>effect missing | ||
<tr><td valign=top>Common<td valign=top> | <tr><td valign=top>Common<td valign=top>[[Riposte]]<td>(Passive) Mary will counter-attack after a successful melee block, if a melee weapon is equipped | ||
<tr><td valign=top>Common<td valign=top>Snakestrike<td> | <tr><td valign=top>Common<td valign=top>[[Snakestrike]]<td>(Passive) Mary will counter-attack after a successful melee dodge, if a melee weapon is equipped | ||
<tr><td rowspan=3 valign=top>Common<td valign=top | <tr><td rowspan=3 valign=top>Common<td valign=top>[[Soulstrike]]<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. Enables casting: | ||
<tr><td valign=top>Soulstrike<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | <tr><td valign=top>Soulstrike<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | ||
<tr><td valign=top>Soulstrike<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | <tr><td valign=top>Soulstrike<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | ||
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_viciousness<td valign=top bgcolor=yellow>effect missing | <tr><td>Common<td valign=top bgcolor=yellow>commonDeck_viciousness<td valign=top bgcolor=yellow>effect missing | ||
<tr><td valign=top>Common<td valign=top | <tr><td valign=top>Common<td valign=top>[[Wisdom]]<td>Mary gets a bonus to all campaign-level tasks, based on age (older = better). | ||
</table> | </table></html> |
Revision as of 17:43, 3 December 2019
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Class | Name | Description | ||
---|---|---|---|---|
Warrior | Backslam | (Active) As a swift action, every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, tt
his also deals some damage. | ||
Warrior | Bloodrage | (Passive) Infuriated by wounds, Mary deals +1 damage for every 2 health she is missing. | ||
Warrior | Broadswipes | (Passive) Mary's melee attacks deal Bonus Damage to all other foes within range. | ||
Warrior | Stalwart | (Active) As a swift action, once per combat, Mary grants 3 armor to herself or a nearby ally for two turns. | ||
Warrior | Paladin | (Passive) If Mary ends her turn by moving, she will automatically enter Guardian. | ||
Warrior | Raider | (Active) As a swift action, once per turn, Mary can start a fire in an empty tile or break a piece of adjacent scenery. | ||
Warrior | Sentinel | (Active) Replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping thee
ir movement. | ||
Warrior | Shieldshear | (Active) Once every other turn, as a swift action, Mary shreds 2 of a foe's armor with their weapon. | ||
Warrior | Thundering Challenge | (Active) Once per combat, as a swift action, Mary frightens the enemy, forcing them to spend their next turn running away. | ||
Warrior | warriorDeck_vigilance | effect missing | ||
Warrior | Wolfcall | (Passive) After a successful kill, Mary's allies gain +2 speed for this and the following turn. | ||
Warrior | Zealous Leap | (Active) 1 turn cooldown. As a swift action, Mary makes a daring leap up to 3 spaces away. | ||
Warrior | Battledance | (Passive) Attacking and attack-actions only cost Mary one action. | ||
Warrior | Engage | (Active) As a swift action, Mary engages another creature, forcing it to attack her. <name> must stay in range and maintain a clear line of sighh
t. +1 armor per engaged foe. | ||
Mystic | Compulsion | (Active) Mary briefly interfuses with an Enemy and forces it to move where she pleases. | ||
Mystic | Elementalist | Advanced interfusions for liquid, metal, and wood. Interfused fires do not burn out. Enables casting: | ||
Infernal Rain | Boiling floods pour down to peel away armor and devour the enemy’s flesh. | |||
Shackles | Warp metal into grasping appendages that pin enemies within a chosen area for two turns. | |||
Splintersalvo | Explode two or more interfused wood into a higher-damage burst over a longer range. | |||
Mystic | Humanist | Advanced interfusions based on human artifice, instruments, and accidents. Enables casting: | ||
Stunning Barrage | Humanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and stunning targets in a nearby area. | |||
Shardnado | Create a whirling vortex from the shards of this object and direct its wrath for one turn. | |||
Insidious Filament | Nearby foes are stricken through with needling bolts that flush them with poison. | |||
Mystic | Indignance | (Passive) Mary's presence is charged against her foes, dealing damage to hostile creatures who enter adjacency with her for any reason. Enaa
bles casting: | ||
indignanceRegion | missing | |||
removeOnDeath | missing | |||
Mystic | Mythweaver | Advanced interfusions for Books, and Textiles; Interfused statues grant +1 Potency, interfused Garb has a chance to reflect damage. Enabless
casting: | ||
Loredump | Overload an enemy’s brain with knowledge, dealing damage and often leaving them stunned. | |||
Greater Constrict | A powerful snake of animated fabric coils round an enemy, Hobbling it and crushing out its life. | |||
Mystic | Naturalist | Advanced interfusion abilities for living matter. Enables casting: | ||
Vinewrench | Send vines out to grab a foe and drag them to a specified tile, also dealing damage. | |||
Treecall | Instantly summon an Ally to a space next to an interfused tree. | |||
Mystic | mysticDeck_openmind | effect missing | ||
Mystic | Earthscribe | Advanced interfusion abilities for Stones and Bones. Allies may wall with objects that Mary is interfused with. Enables casting: | ||
Bonewall | Naturalist: Erupt a wall of ancient bone across the ground, impeding foes. | |||
Rock Shield | Create a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn. | |||
Mystic | mysticDeck_soulsplitting | effect missing | ||
Mystic | Spiritblade | (Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies
fiery attacks. Enables casting: | ||
Burning Arrow | When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target. | |||
Blazing Sword | When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze. | |||
Mystic | Arches | (Active) Mary bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies. | ||
Mystic | Ignite | (Active) Mary targets flammable debris, pulling motes of heat out of the air and gathering them into a single point to create an interfused blaze. | ||
Hunter | hunterCore_traverse | effect missing | ||
Hunter | Archery | (Passive) Mary counters all ranged attacks against her. | ||
Hunter | Ember Arrows | (Passive) Mary's ranged attacks have +1 damage and shred when standing by a blaze; fire can't spread onto her. | ||
Hunter | Flashcone | (Active) Once per combat, Mary throws a flashcone that blinds enemies, and deals her potency as magic damage. If thrown at an ally, they will
be hidden >Hunter | Quellingmoss | (Passive) Mary's physical attacks apply Poison 1. |
Hunter | Rogue | (Passive) Every time Mary kills an enemy, she enters grayplane for free. | ||
Hunter | Thornfang | (Passive) Mary is refunded an action point for each melee kill. | ||
Hunter | Through Shot | (Active) Mary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range. | ||
Hunter | Ambush | (Active) Mary draws back, ready to loose an attack upon any enemy who enters the threatened strip of tiles. If the shot is not sprung, <name> releases thee
attack at the beginning of her next turn. | ||
Common | Aid | (Active) Mary uses an action to heal an adjacent target for 2 + Level, once per combat (temporary health does not affect wound recovery time). | ||
Common | Bard | (Passive) Mary reduces the cost of recruit jobs by 1. +5 stunt to all heroes in the party. | ||
Common | commonDeck_bowmaster | effect missing | ||
Common | Divine Athlete | (Active) Once per combat, as a swift action, Mary adds bonus damage to potency for this and the following turn. | ||
Common | commonDeck_endurance | effect missing | ||
Common | commonDeck_hardiness | effect missing | ||
Common | Heroism | (Active) Once per combat, as a swift action, Mary gains +1 action point, and attack actions only cost one action point this turn. | ||
Common | Inspiration | (Passive) Mary gives adjacent allies +1 bonus damage and potency. | ||
Common | commonDeck_longReach | effect missing | ||
Common | Riposte | (Passive) Mary will counter-attack after a successful melee block, if a melee weapon is equipped | ||
Common | Snakestrike | (Passive) Mary will counter-attack after a successful melee dodge, if a melee weapon is equipped | ||
Common | Soulstrike | (Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. Enables casting: | ||
Soulstrike | (Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | |||
Soulstrike | (Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | |||
Common | commonDeck_viciousness | effect missing | ||
Common | Wisdom | Mary gets a bonus to all campaign-level tasks, based on age (older = better). |
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