Difference between revisions of "Ability Table"

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This table lists all the abilities.  Fields are extracted from the game data; yellow fields do not appear in the game data or at least they are not obvious.
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<tr><th>Class<th>Name<th>Description
<tr><th>Class<th>Name<th>Description
<tr><td valign=top>Warrior<td valign=top>Backslam<td>Every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, this also deals some damage.
<tr><td valign=top>Warrior<td valign=top>[[Backslam]]<td>(Active) As a swift action, every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, tt
<tr><td valign=top>Warrior<td valign=top>Bloodrage<td>Mary deals +1 damage for every 2 health she is missing.
his also deals some damage.
<tr><td valign=top>Warrior<td valign=top>Broadswipes<td>Mary's melee attacks deal Bonus Damage to all other foes within range.
<tr><td valign=top>Warrior<td valign=top>[[Bloodrage]]<td>(Passive) Infuriated by wounds, Mary deals +1 damage for every 2 health she is missing.
<tr><td valign=top>Warrior<td valign=top>Stalwart<td>Once per combat, Mary grants 3 armor to herself or a nearby ally for two turns.
<tr><td valign=top>Warrior<td valign=top>[[Broadswipes]]<td>(Passive) Mary's melee attacks deal Bonus Damage to all other foes within range.
<tr><td valign=top>Warrior<td valign=top>Paladin<td>If Mary ends her turn by moving, she will automatically enter Guardian.
<tr><td valign=top>Warrior<td valign=top>[[Stalwart]]<td>(Active) As a swift action, once per combat, Mary grants 3 armor to herself or a nearby ally for two turns.
<tr><td valign=top>Warrior<td valign=top>Raider<td>Once per turn, Mary can start a fire in an empty tile or break a piece of adjacent scenery.
<tr><td valign=top>Warrior<td valign=top>[[Paladin]]<td>(Passive) If Mary ends her turn by moving, she will automatically enter Guardian.
<tr><td valign=top>Warrior<td valign=top>Sentinel<td>The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement.
<tr><td valign=top>Warrior<td valign=top>[[Raider]]<td>(Active) As a swift action, once per turn, Mary can start a fire in an empty tile or break a piece of adjacent scenery.
<tr><td valign=top>Warrior<td valign=top>Shieldshear<td>Once every other turn, <self> shreds 2 of a foe's armor with their weapon.
<tr><td valign=top>Warrior<td valign=top>[[Sentinel]]<td>(Active) Replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping thee
<tr><td valign=top>Warrior<td valign=top>Thundering Challenge<td>Once per combat, Mary frightens the enemy, forcing them to spend their next turn running away.
ir movement.
<tr><td valign=top>Warrior<td valign=top>[[Shieldshear]]<td>(Active) Once every other turn, as a swift action, Mary shreds 2 of a foe's armor with their weapon.
<tr><td valign=top>Warrior<td valign=top>[[Thundering Challenge]]<td>(Active) Once per combat, as a swift action, Mary frightens the enemy, forcing them to spend their next turn running away.
<tr><td>Warrior<td valign=top bgcolor=yellow>warriorDeck_vigilance<td valign=top bgcolor=yellow>effect missing
<tr><td>Warrior<td valign=top bgcolor=yellow>warriorDeck_vigilance<td valign=top bgcolor=yellow>effect missing
<tr><td valign=top>Warrior<td valign=top bgcolor=yellow>warrior_wolfcallTriggerOnKill<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Warrior<td valign=top>[[Wolfcall]]<td>(Passive) After a successful kill, Mary's allies gain +2 speed for this and the following turn.
<tr><td valign=top>Warrior<td valign=top>Zealous Leap<td>Once every other turn, Mary leaps over enemies and obstacles.
<tr><td valign=top>Warrior<td valign=top>[[Zealous Leap]]<td>(Active) 1 turn cooldown. As a swift action, Mary makes a daring leap up to 3 spaces away.
<tr><td valign=top>Warrior<td valign=top bgcolor=yellow>attackActionsDoNotEndTurn<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Warrior<td valign=top>[[Battledance]]<td>(Passive) Attacking and attack-actions only cost Mary one action.
<tr><td valign=top>Warrior<td valign=top>Engage<td>Mary <em>engages</em> the target, forcing it to attack her. Must maintain open line of sight and remain in range to be effective. +1 armor per engaged foe.
<tr><td valign=top>Warrior<td valign=top>[[Engage]]<td>(Active) As a swift action, Mary <em>engages</em> another creature, forcing it to attack her. <name> must stay in range and maintain a clear line of sighh
<tr><td valign=top>Mystic<td valign=top bgcolor=yellow>mysticCompulsion_move<td valign=top bgcolor=yellow>blurb missing
t. +1 armor per engaged foe.
<tr><td rowspan=4 valign=top>Mystic<td valign=top bgcolor=yellow>mysticDeck_elementalist<td>Enables casting:
<tr><td valign=top>Mystic<td valign=top>[[Compulsion]]<td>(Active) Mary briefly interfuses with an Enemy and forces it to move where she pleases.
<tr><td rowspan=4 valign=top>Mystic<td valign=top>[[Elementalist]]<td>Advanced interfusions for liquid, metal, and wood. Interfused fires do not burn out.  Enables casting:
<tr><td valign=top>Infernal Rain<td>Boiling floods pour down to peel away armor and devour the enemy’s flesh.
<tr><td valign=top>Infernal Rain<td>Boiling floods pour down to peel away armor and devour the enemy’s flesh.
<tr><td valign=top>Shackles<td>Warp metal into grasping appendages that <em>pin</em> enemies within a chosen area for two turns.
<tr><td valign=top>Shackles<td>Warp metal into grasping appendages that <em>pin</em> enemies within a chosen area for two turns.
<tr><td valign=top>Splintersalvo<td>Explode two or more interfused wood into a higher-damage burst over a longer range.
<tr><td valign=top>Splintersalvo<td>Explode two or more interfused wood into a higher-damage burst over a longer range.
<tr><td rowspan=4 valign=top>Mystic<td valign=top bgcolor=yellow>mysticDeck_humanist<td>Enables casting:
<tr><td rowspan=4 valign=top>Mystic<td valign=top>[[Humanist]]<td>Advanced interfusions based on human artifice, instruments, and accidents.  Enables casting:
<tr><td valign=top>Stunning Barrage<td>Humanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and <em>stunning</em> targets in a nearby area.
<tr><td valign=top>Stunning Barrage<td>Humanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and <em>stunning</em> targets in a nearby area.
<tr><td valign=top>Shardnado<td>Create a whirling vortex from the shards of this object and direct its wrath for one turn.
<tr><td valign=top>Shardnado<td>Create a whirling vortex from the shards of this object and direct its wrath for one turn.
<tr><td valign=top>Insidious Filament<td>Nearby foes are stricken through with needling bolts that flush them with <em>poison</em>.
<tr><td valign=top>Insidious Filament<td>Nearby foes are stricken through with needling bolts that flush them with <em>poison</em>.
<tr><td rowspan=3 valign=top>Mystic<td valign=top bgcolor=yellow>mysticDeck_indignance<td>Enables casting:
<tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Indignance]]<td>(Passive) Mary's presence is charged against her foes, dealing damage to hostile creatures who enter adjacency with her for any reason.  Enaa
<tr><td valign=top bgcolor=yellow>indignanceRegion<td valign=top bgcolor=yellow>blurb missing
bles casting:
<tr><td valign=top bgcolor=yellow>removeOnDeath<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top bgcolor=yellow>indignanceRegion<td>missing
<tr><td rowspan=3 valign=top>Mystic<td valign=top bgcolor=yellow>mysticDeck_mythweaver<td>Enables casting:
<tr><td valign=top bgcolor=yellow>removeOnDeath<td>missing
<tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Mythweaver]]<td>Advanced interfusions for Books, and Textiles; Interfused statues grant +1 Potency, interfused Garb has a chance to reflect damage.  Enabless
casting:
<tr><td valign=top>Loredump<td>Overload an enemy’s brain with knowledge, dealing damage and often leaving them stunned.
<tr><td valign=top>Loredump<td>Overload an enemy’s brain with knowledge, dealing damage and often leaving them stunned.
<tr><td valign=top>Greater Constrict<td>A powerful snake of animated fabric coils round an enemy, <em>Hobbling</em> it and crushing out its life.
<tr><td valign=top>Greater Constrict<td>A powerful snake of animated fabric coils round an enemy, <em>Hobbling</em> it and crushing out its life.
<tr><td rowspan=3 valign=top>Mystic<td valign=top bgcolor=yellow>mysticDeck_naturalist<td>Enables casting:
<tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Naturalist]]<td>Advanced interfusion abilities for living matter.  Enables casting:
<tr><td valign=top>Vinewrench<td>Send vines out to grab a foe and drag them to a specified tile, also dealing damage.
<tr><td valign=top>Vinewrench<td>Send vines out to grab a foe and drag them to a specified tile, also dealing damage.
<tr><td valign=top>Treecall<td>Instantly summon an Ally to a space next to an interfused tree.
<tr><td valign=top>Treecall<td>Instantly summon an Ally to a space next to an interfused tree.
<tr><td>Mystic<td valign=top bgcolor=yellow>mysticDeck_openmind<td valign=top bgcolor=yellow>effect missing
<tr><td>Mystic<td valign=top bgcolor=yellow>mysticDeck_openmind<td valign=top bgcolor=yellow>effect missing
<tr><td rowspan=3 valign=top>Mystic<td valign=top bgcolor=yellow>mysticDeck_soulDefense<td>Enables casting:
<tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Earthscribe]]<td>Advanced interfusion abilities for Stones and Bones. Allies may wall with objects that Mary is interfused with.  Enables casting:
<tr><td valign=top>Bonewall<td>Naturalist: Erupt a wall of ancient bone across the ground, impeding foes.
<tr><td valign=top>Bonewall<td>Naturalist: Erupt a wall of ancient bone across the ground, impeding foes.
<tr><td valign=top>Rock Shield<td>Create a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn.
<tr><td valign=top>Rock Shield<td>Create a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn.
<tr><td>Mystic<td valign=top bgcolor=yellow>mysticDeck_soulsplitting<td valign=top bgcolor=yellow>effect missing
<tr><td>Mystic<td valign=top bgcolor=yellow>mysticDeck_soulsplitting<td valign=top bgcolor=yellow>effect missing
<tr><td rowspan=3 valign=top>Mystic<td valign=top bgcolor=yellow>mysticDeck_unitedFury<td>Enables casting:
<tr><td rowspan=3 valign=top>Mystic<td valign=top>[[Spiritblade]]<td>(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies 
fiery attacks.  Enables casting:
<tr><td valign=top>Burning Arrow<td>When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target.
<tr><td valign=top>Burning Arrow<td>When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target.
<tr><td valign=top>Blazing Sword<td>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
<tr><td valign=top>Blazing Sword<td>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
<tr><td valign=top>Mystic<td valign=top>Arches<td>Create a tree on a tile without adjacent scenery and interfuse with it, <em>pinning</em> any adjacent enemies.
<tr><td valign=top>Mystic<td valign=top>[[Arches]]<td>(Active) Mary bonds with the earth, and summons from seedling and silt a wondrous tree that <em>pins</em> surrounding enemies.
<tr><td valign=top>Mystic<td valign=top>Ignite<td>Conjure a blaze at a distance, interfusing with it if possible, and dealing fire damage to anything at the location.
<tr><td valign=top>Mystic<td valign=top>[[Ignite]]<td>(Active) Mary targets flammable debris, pulling motes of heat out of the air and gathering them into a single point to create an interfused blaze.
<tr><td>Hunter<td valign=top bgcolor=yellow>hunterCore_traverse<td valign=top bgcolor=yellow>effect missing
<tr><td>Hunter<td valign=top bgcolor=yellow>hunterCore_traverse<td valign=top bgcolor=yellow>effect missing
<tr><td valign=top>Hunter<td valign=top>Archery<td>(Passive) Mary is adept at setting shots against foes at distance, countering ranged enemies who target her.
<tr><td valign=top>Hunter<td valign=top>[[Archery]]<td>(Passive) Mary counters all ranged attacks against her.
<tr><td valign=top>Hunter<td valign=top bgcolor=yellow>emberArrowsBlazeRegion<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Hunter<td valign=top>[[Ember Arrows]]<td>(Passive) Mary's ranged attacks have +1 damage and shred when standing by a blaze; fire can't spread onto her.
<tr><td valign=top>Hunter<td valign=top>Flashcone<td>Once per combat, Mary throws a flashcone that <em>blinds</em> enemies, and deals her potency as magic damage. If thrown at an ally, they will be <em>hidden</em>
<tr><td valign=top>Hunter<td valign=top>[[Flashcone]]<td>(Active) Once per combat, Mary throws a flashcone that <em>blinds</em> enemies, and deals her potency as magic damage. If thrown at an ally, they will
<tr><td valign=top>Hunter<td valign=top>Foxflight<td>(Passive/Active) Mary has +1 speed; Once per combat, as a swift action, activate to gain +50 dodge for this and the enemy turn (disables passive)
be <em>hidden</em>
<tr><td valign=top>Hunter<td valign=top>Jumpjaw<td>Once per combat,  Mary throws a Jumpjaw trap that will damage and <em>pin</em> the first enemy who walks near.
>Hunter<td valign=top>[[Quellingmoss]]<td>(Passive) Mary's physical attacks apply <em>Poison</em> 1.
<tr><td valign=top>Hunter<td valign=top>Phantomflare<td>Once per combat, Mary sparks an eye-catching flame, enabling flanking attacks on enemies caught in the radius.
<tr><td valign=top>Hunter<td valign=top>[[Rogue]]<td>(Passive) Every time Mary kills an enemy, she enters grayplane for free.
<tr><td valign=top>Hunter<td valign=top bgcolor=yellow>hunterQuellingmossPoisonsWhenDealingDamage<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Hunter<td valign=top>[[Thornfang]]<td>(Passive) Mary is refunded an action point for each melee kill.
<tr><td valign=top>Hunter<td valign=top bgcolor=yellow>rogueKillsGrantGrayplane<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Hunter<td valign=top>[[Through Shot]]<td>(Active) Mary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.
<tr><td valign=top>Hunter<td valign=top bgcolor=yellow>thornfangMeleeKillsRefundAnAction<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Hunter<td valign=top>[[Ambush]]<td>(Active) Mary draws back, ready to loose an attack upon any enemy who enters the threatened strip of tiles. If the shot is not sprung, <name> releases thee
<tr><td valign=top>Hunter<td valign=top>Through Shot<td>Mary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.
attack at the beginning of her next turn.
<tr><td valign=top>Hunter<td valign=top>Ambush<td>Cover an area on the map. If an enemy moves into your sights, attack it immediately. If no attack occurs, get a free attack at the start of next turn
<tr><td valign=top>Common<td valign=top>[[Aid]]<td>(Active) Mary uses an action to heal an adjacent target for 2 + Level, once per combat (temporary health does not affect wound recovery time).
You must use the free attack before any other abilities, or lose it.
<tr><td valign=top>Common<td valign=top>[[Bard]]<td>(Passive) Mary reduces the cost of recruit jobs by 1. +5 stunt to all heroes in the party.
<tr><td valign=top>Common<td valign=top bgcolor=yellow>commonAid<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Common<td valign=top bgcolor=yellow>grantBardStuntBonusEveryTurn<td valign=top bgcolor=yellow>blurb missing
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_bowmaster<td valign=top bgcolor=yellow>effect missing
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_bowmaster<td valign=top bgcolor=yellow>effect missing
<tr><td valign=top>Common<td valign=top bgcolor=yellow>commonDivineAthlete<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Common<td valign=top>[[Divine Athlete]]<td>(Active) Once per combat, as a swift action, Mary adds bonus damage to potency for this and the following turn.
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_endurance<td valign=top bgcolor=yellow>effect missing
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_endurance<td valign=top bgcolor=yellow>effect missing
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_hardiness<td valign=top bgcolor=yellow>effect missing
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_hardiness<td valign=top bgcolor=yellow>effect missing
<tr><td valign=top>Common<td valign=top bgcolor=yellow>heroism<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Common<td valign=top>[[Heroism]]<td>(Active) Once per combat, as a swift action, Mary gains +1 action point, and attack actions only cost one action point this turn.
<tr><td valign=top>Common<td valign=top bgcolor=yellow>inspirationRegion<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Common<td valign=top>[[Inspiration]]<td>(Passive) Mary gives adjacent allies +1 bonus damage and potency.
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_longReach<td valign=top bgcolor=yellow>effect missing
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_longReach<td valign=top bgcolor=yellow>effect missing
<tr><td valign=top>Common<td valign=top>Snakestrike<td><self> attacks a nearby foe with her weapon.
<tr><td valign=top>Common<td valign=top>[[Riposte]]<td>(Passive) Mary will counter-attack after a successful melee block, if a melee weapon is equipped
<tr><td valign=top>Common<td valign=top>Snakestrike<td><self> attacks a nearby foe with her weapon.
<tr><td valign=top>Common<td valign=top>[[Snakestrike]]<td>(Passive) Mary will counter-attack after a successful melee dodge, if a melee weapon is equipped
<tr><td rowspan=3 valign=top>Common<td valign=top bgcolor=yellow>commonDeck_soulstrike<td>Enables casting:
<tr><td rowspan=3 valign=top>Common<td valign=top>[[Soulstrike]]<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.  Enables casting:
<tr><td valign=top>Soulstrike<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
<tr><td valign=top>Soulstrike<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
<tr><td valign=top>Soulstrike<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
<tr><td valign=top>Soulstrike<td>(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_viciousness<td valign=top bgcolor=yellow>effect missing
<tr><td>Common<td valign=top bgcolor=yellow>commonDeck_viciousness<td valign=top bgcolor=yellow>effect missing
<tr><td valign=top>Common<td valign=top bgcolor=yellow>daily_setWisdomBonus<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Common<td valign=top>[[Wisdom]]<td>Mary gets a bonus to all campaign-level tasks, based on age (older = better).
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Revision as of 17:43, 3 December 2019

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ClassNameDescription
WarriorBackslam(Active) As a swift action, every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, tt

his also deals some damage.

WarriorBloodrage(Passive) Infuriated by wounds, Mary deals +1 damage for every 2 health she is missing.
WarriorBroadswipes(Passive) Mary's melee attacks deal Bonus Damage to all other foes within range.
WarriorStalwart(Active) As a swift action, once per combat, Mary grants 3 armor to herself or a nearby ally for two turns.
WarriorPaladin(Passive) If Mary ends her turn by moving, she will automatically enter Guardian.
WarriorRaider(Active) As a swift action, once per turn, Mary can start a fire in an empty tile or break a piece of adjacent scenery.
WarriorSentinel(Active) Replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping thee

ir movement.

WarriorShieldshear(Active) Once every other turn, as a swift action, Mary shreds 2 of a foe's armor with their weapon.
WarriorThundering Challenge(Active) Once per combat, as a swift action, Mary frightens the enemy, forcing them to spend their next turn running away.
WarriorwarriorDeck_vigilanceeffect missing
WarriorWolfcall(Passive) After a successful kill, Mary's allies gain +2 speed for this and the following turn.
WarriorZealous Leap(Active) 1 turn cooldown. As a swift action, Mary makes a daring leap up to 3 spaces away.
WarriorBattledance(Passive) Attacking and attack-actions only cost Mary one action.
WarriorEngage(Active) As a swift action, Mary engages another creature, forcing it to attack her. <name> must stay in range and maintain a clear line of sighh

t. +1 armor per engaged foe.

MysticCompulsion(Active) Mary briefly interfuses with an Enemy and forces it to move where she pleases.
MysticElementalistAdvanced interfusions for liquid, metal, and wood. Interfused fires do not burn out. Enables casting:
Infernal RainBoiling floods pour down to peel away armor and devour the enemy’s flesh.
ShacklesWarp metal into grasping appendages that pin enemies within a chosen area for two turns.
SplintersalvoExplode two or more interfused wood into a higher-damage burst over a longer range.
MysticHumanistAdvanced interfusions based on human artifice, instruments, and accidents. Enables casting:
Stunning BarrageHumanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and stunning targets in a nearby area.
ShardnadoCreate a whirling vortex from the shards of this object and direct its wrath for one turn.
Insidious FilamentNearby foes are stricken through with needling bolts that flush them with poison.
MysticIndignance(Passive) Mary's presence is charged against her foes, dealing damage to hostile creatures who enter adjacency with her for any reason. Enaa

bles casting:

indignanceRegionmissing
removeOnDeathmissing
MysticMythweaverAdvanced interfusions for Books, and Textiles; Interfused statues grant +1 Potency, interfused Garb has a chance to reflect damage. Enabless
casting:
LoredumpOverload an enemy’s brain with knowledge, dealing damage and often leaving them stunned.
Greater ConstrictA powerful snake of animated fabric coils round an enemy, Hobbling it and crushing out its life.
MysticNaturalistAdvanced interfusion abilities for living matter. Enables casting:
VinewrenchSend vines out to grab a foe and drag them to a specified tile, also dealing damage.
TreecallInstantly summon an Ally to a space next to an interfused tree.
MysticmysticDeck_openmindeffect missing
MysticEarthscribeAdvanced interfusion abilities for Stones and Bones. Allies may wall with objects that Mary is interfused with. Enables casting:
BonewallNaturalist: Erupt a wall of ancient bone across the ground, impeding foes.
Rock ShieldCreate a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn.
MysticmysticDeck_soulsplittingeffect missing
MysticSpiritblade(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies

fiery attacks. Enables casting:

Burning ArrowWhen interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target.
Blazing SwordWhen interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
MysticArches(Active) Mary bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.
MysticIgnite(Active) Mary targets flammable debris, pulling motes of heat out of the air and gathering them into a single point to create an interfused blaze.
HunterhunterCore_traverseeffect missing
HunterArchery(Passive) Mary counters all ranged attacks against her.
HunterEmber Arrows(Passive) Mary's ranged attacks have +1 damage and shred when standing by a blaze; fire can't spread onto her.
HunterFlashcone(Active) Once per combat, Mary throws a flashcone that blinds enemies, and deals her potency as magic damage. If thrown at an ally, they will

be hidden

>Hunter
Quellingmoss(Passive) Mary's physical attacks apply Poison 1.
HunterRogue(Passive) Every time Mary kills an enemy, she enters grayplane for free.
HunterThornfang(Passive) Mary is refunded an action point for each melee kill.
HunterThrough Shot(Active) Mary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.
HunterAmbush(Active) Mary draws back, ready to loose an attack upon any enemy who enters the threatened strip of tiles. If the shot is not sprung, <name> releases thee
attack at the beginning of her next turn.
CommonAid(Active) Mary uses an action to heal an adjacent target for 2 + Level, once per combat (temporary health does not affect wound recovery time).
CommonBard(Passive) Mary reduces the cost of recruit jobs by 1. +5 stunt to all heroes in the party.
CommoncommonDeck_bowmastereffect missing
CommonDivine Athlete(Active) Once per combat, as a swift action, Mary adds bonus damage to potency for this and the following turn.
CommoncommonDeck_enduranceeffect missing
CommoncommonDeck_hardinesseffect missing
CommonHeroism(Active) Once per combat, as a swift action, Mary gains +1 action point, and attack actions only cost one action point this turn.
CommonInspiration(Passive) Mary gives adjacent allies +1 bonus damage and potency.
CommoncommonDeck_longReacheffect missing
CommonRiposte(Passive) Mary will counter-attack after a successful melee block, if a melee weapon is equipped
CommonSnakestrike(Passive) Mary will counter-attack after a successful melee dodge, if a melee weapon is equipped
CommonSoulstrike(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. Enables casting:
Soulstrike(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
Soulstrike(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
CommoncommonDeck_viciousnesseffect missing
CommonWisdomMary gets a bonus to all campaign-level tasks, based on age (older = better).

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