Ability Table
From Wildermyth Wiki
Class | Name | Description |
---|---|---|
Warrior | Backslam | (Active) As a swift action, every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, this also deals some damage. |
Warrior | Bloodrage | (Passive) Infuriated by wounds, Mary deals +1 damage for every 2 health she is missing. |
Warrior | Broadswipes | (Passive) Mary's melee attacks deal Bonus Damage to all other foes within range. |
Warrior | Stalwart | (Active) As a swift action, once per combat, Mary grants 3 armor to herself or a nearby ally for two turns. |
Warrior | Paladin | (Passive) If Mary ends her turn by moving, she will automatically enter Guardian. |
Warrior | Raider | (Active) As a swift action, once per turn, Mary can start a fire in an empty tile or break a piece of adjacent scenery. |
Warrior | Sentinel | (Active) Replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement. |
Warrior | Shieldshear | (Active) Once every other turn, as a swift action, Mary shreds 2 of a foe's armor with their weapon. |
Warrior | Thundering Challenge | (Active) Once per combat, as a swift action, Mary frightens the enemy, forcing them to spend their next turn running away. |
Warrior | warriorDeck_vigilance | effect missing |
Warrior | Wolfcall | (Passive) After a successful kill, Mary's allies gain +2 speed for this and the following turn. |
Warrior | Zealous Leap | (Active) 1 turn cooldown. As a swift action, Mary makes a daring leap up to 3 spaces away. |
Warrior | Battledance | (Passive) Attacking and attack-actions only cost Mary one action. |
Warrior | Engage | (Active) As a swift action, Mary engages another creature, forcing it to attack her. <name> must stay in range and maintain a clear line of sight. +1 armor per engaged foe. |
Mystic | Compulsion | (Active) Mary briefly interfuses with an Enemy and forces it to move where she pleases. |
Mystic | Elementalist | Advanced interfusions for liquid, metal, and wood. Interfused fires do not burn out. Enables casting: |
Infernal Rain | Boiling floods pour down to peel away armor and devour the enemy’s flesh. | |
Shackles | Warp metal into grasping appendages that pin enemies within a chosen area for two turns. | |
Splintersalvo | Explode two or more interfused wood into a higher-damage burst over a longer range. | |
Mystic | Humanist | Advanced interfusions based on human artifice, instruments, and accidents. Enables casting: |
Stunning Barrage | Humanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and stunning targets in a nearby area. | |
Shardnado | Create a whirling vortex from the shards of this object and direct its wrath for one turn. | |
Insidious Filament | Nearby foes are stricken through with needling bolts that flush them with poison. | |
Mystic | Indignance | (Passive) Mary's presence is charged against her foes, dealing damage to hostile creatures who enter adjacency with her for any reason. Enables casting: |
indignanceRegion | missing | |
removeOnDeath | missing | |
Mystic | Mythweaver | Advanced interfusions for Books, and Textiles; Interfused statues grant +1 Potency, interfused Garb has a chance to reflect damage. Enables casting: |
Loredump | Overload an enemy’s brain with knowledge, dealing damage and often leaving them stunned. | |
Greater Constrict | A powerful snake of animated fabric coils round an enemy, Hobbling it and crushing out its life. | |
Mystic | Naturalist | Advanced interfusion abilities for living matter. Enables casting: |
Vinewrench | Send vines out to grab a foe and drag them to a specified tile, also dealing damage. | |
Treecall | Instantly summon an Ally to a space next to an interfused tree. | |
Mystic | mysticDeck_openmind | effect missing |
Mystic | Earthscribe | Advanced interfusion abilities for Stones and Bones. Allies may wall with objects that Mary is interfused with. Enables casting: |
Bonewall | Naturalist: Erupt a wall of ancient bone across the ground, impeding foes. | |
Rock Shield | Create a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn. | |
Mystic | mysticDeck_soulsplitting | effect missing |
Mystic | Spiritblade | (Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies
fiery attacks. Enables casting: |
Burning Arrow | When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target. | |
Blazing Sword | When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze. | |
Mystic | Arches | (Active) Mary bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies. |
Mystic | Ignite | (Active) Mary targets flammable debris, pulling motes of heat out of the air and gathering them into a single point to create an interfused blaze. |
Hunter | hunterCore_traverse | effect missing |
Hunter | Archery | (Passive) Mary counters all ranged attacks against her. |
Hunter | Ember Arrows | (Passive) Mary's ranged attacks have +1 damage and shred when standing by a blaze; fire can't spread onto her. |
Hunter | Flashcone | (Active) Once per combat, Mary throws a flashcone that blinds enemies, and deals her potency as magic damage. If thrown at an ally, they will be hidden |
Hunter | Quellingmoss | (Passive) Mary's physical attacks apply Poison 1. |
Hunter | Rogue | (Passive) Every time Mary kills an enemy, she enters grayplane for free. |
Hunter | Thornfang | (Passive) Mary is refunded an action point for each melee kill. |
Hunter | Through Shot | (Active) Mary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range. |
Hunter | Ambush | (Active) Mary draws back, ready to loose an attack upon any enemy who enters the threatened strip of tiles. If the shot is not sprung, Mary releases the attack at the beginning of her next turn. |
Common | Aid | (Active) Mary uses an action to heal an adjacent target for 2 + Level, once per combat (temporary health does not affect wound recovery time). |
Common | Bard | (Passive) Mary reduces the cost of recruit jobs by 1. +5 stunt to all heroes in the party. |
Common | commonDeck_bowmaster | effect missing |
Common | Divine Athlete | (Active) Once per combat, as a swift action, Mary adds bonus damage to potency for this and the following turn. |
Common | commonDeck_endurance | effect missing |
Common | commonDeck_hardiness | effect missing |
Common | Heroism | (Active) Once per combat, as a swift action, Mary gains +1 action point, and attack actions only cost one action point this turn. |
Common | Inspiration | (Passive) Mary gives adjacent allies +1 bonus damage and potency. |
Common | commonDeck_longReach | effect missing |
Common | Riposte | (Passive) Mary will counter-attack after a successful melee block, if a melee weapon is equipped |
Common | Snakestrike | (Passive) Mary will counter-attack after a successful melee dodge, if a melee weapon is equipped |
Common | Soulstrike | (Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. Enables casting: |
Soulstrike | (Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | |
Soulstrike | (Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | |
Common | commonDeck_viciousness | effect missing |
Common | Wisdom | Mary gets a bonus to all campaign-level tasks, based on age (older = better). |