Difference between revisions of "Ability"

From Wildermyth Wiki
(→‎Choose an Ability: automatic table)
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| [[Aid]]
| [[Aid]]
| (Active) Once per combat, hero grants an adjacent target '''x''' [[Temp Health]] and removes negative status effects.
| (Active) Once per combat, Hero grants an adjacent target '''x''' [[Temp Health]] and removes negative status effects.
|-
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| [[Aid]]+
| [[Aid]]+
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| [[Bard]]
| [[Bard]]
| (Passive) hero reduces the cost of recruit jobs by 1. +5 [[Stunt Chance]] to all heroes in the party.
| (Passive) Hero reduces the cost of recruit jobs by 1. +5 [[Stunt Chance]] to all heroes in the party.
|-
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| [[Bard]]+
| [[Bard]]+
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| [[Endurance]]
| [[Endurance]]
| (Passive) hero has +2 [[Armor]] and +1 [[Warding]]
| (Passive) Hero has +2 [[Armor]] and +1 [[Warding]]
|-
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| [[Endurance]]+
| [[Endurance]]+
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| [[Hardiness]]
| [[Hardiness]]
| (Passive) hero has +30 percent health.
| (Passive) Hero has +30 percent health.
|-
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| [[Hardiness]]+
| [[Hardiness]]+
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| [[Heroism]]
| [[Heroism]]
| (Active) Once per combat, hero gains +1 action point, and attack actions only cost one action point this turn.
| (Active) Once per combat, Hero gains +1 action point, and attack actions only cost one action point this turn.
|-
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| [[Heroism]]+
| [[Heroism]]+
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| [[Inspiration]]
| [[Inspiration]]
| (Passive) hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].
|-
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| [[Inspiration]]+
| [[Inspiration]]+
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| [[Long Reach]]
| [[Long Reach]]
| (Passive) hero has +1 range with all attacks and abilities.
| (Passive) Hero has +1 range with all attacks and abilities.
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| [[Long Reach]]+
| [[Long Reach]]+
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| [[Riposte]]
| [[Riposte]]
| (Passive) hero will counter-attack after a successful melee block or dodge.
| (Passive) Hero will counter-attack after a successful melee block or dodge.
|-
|-
| [[Riposte]]+
| [[Riposte]]+
| Each time hero is hit, they gain +20 Dodge. Resets after a successful dodge or block.
| Each time Hero is hit, they gain +20 Dodge. Resets after a successful dodge or block.
|-
|-
| [[Sharpshooter]]
| [[Sharpshooter]]
| (Passive) hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.
|-
|-
| [[Sharpshooter]]+
| [[Sharpshooter]]+
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| [[Tinker]]
| [[Tinker]]
| (Active) Once per combat as a swift action, hero grants '''3''' [[Armor]] and '''2''' [[Warding]] to themself or a nearby ally for two turns.
| (Active) Once per combat as a swift action, Hero grants '''3''' [[Armor]] and '''2''' [[Warding]] to themself or a nearby ally for two turns.
|-
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| [[Tinker]]+
| [[Tinker]]+
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| [[Viciousness]]
| [[Viciousness]]
| (Passive) hero's melee attacks deal +1 damage.
| (Passive) Hero's melee attacks deal +1 damage.
|-
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| [[Viciousness]]+
| [[Viciousness]]+
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| [[Windwalk]]
| [[Windwalk]]
| (Active) Once per combat as a swift action, hero can call on windspirits to guide them to a distant tile.
| (Active) Once per combat as a swift action, Hero can call on windspirits to guide them to a distant tile.
|-
|-
| [[Windwalk]]+
| [[Windwalk]]+
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| [[Wisdom]]
| [[Wisdom]]
| hero gets a bonus to all campaign-level tasks, based on age (+100% of base job speed for every 35 years of age).
| Hero gets a bonus to all campaign-level tasks, based on age (+100% of base job speed for every 35 years of age).
|-
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| [[Wisdom]]+
| [[Wisdom]]+
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| [[Backslam]]
| [[Backslam]]
| (Active) As a swift action, every other turn, hero knocks an enemy up to '''x''' tiles away, dealing  '''x''' Damage (1 Damage for each '''[[Armor]]''' hero has).
| (Active) As a swift action, every other turn, Hero knocks an enemy up to '''x''' tiles away, dealing  '''x''' Damage (1 Damage for each '''[[Armor]]''' Hero has).
|-
|-
| [[Backslam]]+
| [[Backslam]]+
| Knock the target into another enemy to displace it, deal half damage (1/2 of hero's '''[[Armor]]'''), and [[hobbled|Hobble]] both enemies.
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero's '''[[Armor]]'''), and [[hobbled|Hobble]] both enemies.
|-
|-
| [[Battledance]]
| [[Battledance]]
| (Passive) Melee attacks only cost hero one action.
| (Passive) Melee attacks only cost Hero one action.
|-
|-
| [[Battledance]]+
| [[Battledance]]+
| After hitting with a non-swift melee attack, if hero still has actions left, they can move up to half their speed as a free action.
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.
|-
|-
| [[Bloodrage]]
| [[Bloodrage]]
| (Passive) Infuriated by wounds, hero deals '''+x''' damage for every 2 health they are missing.
| (Passive) Infuriated by wounds, Hero deals '''+x''' damage for every 2 health they are missing.
|-
|-
| [[Bloodrage]]+
| [[Bloodrage]]+
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| [[Broadswipes]]
| [[Broadswipes]]
| (Passive) hero's melee attacks deal '''x''' damage to all other foes within range.
| (Passive) Hero's melee attacks deal '''x''' damage to all other foes within range.
|-
|-
| [[Broadswipes]]+
| [[Broadswipes]]+
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| [[Engage]]
| [[Engage]]
| (Active) As a swift action, hero [[engaged|engages]] a foe, forcing it to attack them. hero must stay in range and maintain a clear line of sight. +1 [[armor]] per engaged foe.
| (Active) As a swift action, Hero [[engaged|engages]] a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[armor]] per engaged foe.
|-
|-
| [[Engage]]+
| [[Engage]]+
| Using Engage also [[engaged|engages]] all enemies adjacent to hero. +2 [[Armor]] per engaged enemy.
| Using Engage also [[engaged|engages]] all enemies adjacent to Hero. +2 [[Armor]] per engaged enemy.
|-
|-
| [[Paladin]]
| [[Paladin]]
| (Passive) If hero ends their turn by moving, they will automatically enter Guardian.
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.
|-
|-
| [[Paladin]]+
| [[Paladin]]+
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| [[Raider]]
| [[Raider]]
| (Active) As a swift action, hero can start a fire on an empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.
| (Active) As a swift action, Hero can start a fire on an empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.
|-
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| [[Raider]]+
| [[Raider]]+
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| [[Sentinel]]
| [[Sentinel]]
| (Active) Replaces Guardian. hero leaps up to two tiles in order to intercept up to '''2''' foes who pass/a foe who passes nearby, performing a reaction strike.
| (Active) Replaces Guardian. Hero leaps up to two tiles in order to intercept up to '''2''' foes who pass/a foe who passes nearby, performing a reaction strike.
|-
|-
| [[Sentinel]]+
| [[Sentinel]]+
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|-
|-
| [[Shieldshear]]
| [[Shieldshear]]
| (Active) Once every other turn, as a swift action, hero shreds '''x''' of a foe's [[armor]] with their weapon.
| (Active) Once every other turn, as a swift action, Hero shreds '''x''' of a foe's [[armor]] with their weapon.
|-
|-
| [[Shieldshear]]+
| [[Shieldshear]]+
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|-
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| [[Stalwart]]
| [[Stalwart]]
| (Active) As a swift action, hero can enable/disable Stalwart, which grants '''+3''' [[Armor]] and [[Warding]], but reduces their Speed by '''1/2'''.
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants '''+3''' [[Armor]] and [[Warding]], but reduces their Speed by '''1/2'''.
|-
|-
| [[Stalwart]]+
| [[Stalwart]]+
| When Stalwart is active, hero also becomes immune to negative status effects.
| When Stalwart is active, Hero also becomes immune to negative status effects.
|-
|-
| [[Thundering Challenge]]
| [[Thundering Challenge]]
| (Active) Once per combat, as a swift action, hero frightens the enemy, forcing them to spend their next turn running away.
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.
|-
|-
| [[Thundering Challenge]]+
| [[Thundering Challenge]]+
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| [[Untouchable]]
| [[Untouchable]]
| (Passive) When hero gets a kill, the next attack against them will miss.
| (Passive) When Hero gets a kill, the next attack against them will miss.
|-
|-
| [[Untouchable]]+
| [[Untouchable]]+
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| [[Vigilance]]
| [[Vigilance]]
| (Passive) hero's heightened senses allow them to perform up to 2 reaction strikes per turn.
| (Passive) Hero's heightened senses allow them to perform up to 2 reaction strikes per turn.
|-
|-
| [[Vigilance]]+
| [[Vigilance]]+
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| [[Wolfcall]]
| [[Wolfcall]]
| (Passive) After a successful kill, hero's allies gain '''+x''' speed for this and the following turn.
| (Passive) After a successful kill, Hero's allies gain '''+x''' speed for this and the following turn.
|-
|-
| [[Wolfcall]]+
| [[Wolfcall]]+
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|-
| [[Zealous Leap]]
| [[Zealous Leap]]
| (Active) Every other turn, as a swift action, hero makes a daring leap up to '''x''' spaces away.
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to '''x''' spaces away.
|-
|-
| [[Zealous Leap]]+
| [[Zealous Leap]]+
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|-
|-
| [[Ambush]]
| [[Ambush]]
| (Active) hero draws back, using a '''ranged attack''' on the first enemy who enters the threatened tiles, dealing an extra '''+2 Damage'''. If the shot is not sprung, hero gets a free attack at the beginning of their next turn.
| (Active) Hero draws back, using a '''ranged attack''' on the first enemy who enters the threatened tiles, dealing an extra '''+2 Damage'''. If the shot is not sprung, Hero gets a free attack at the beginning of their next turn.
|-
|-
| [[Ambush]]+
| [[Ambush]]+
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|-
| [[Archery]]
| [[Archery]]
| (Passive) After a ranged attack against them or any adjacent allies, hero counterattacks with a '''ranged attack''' of their own.
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a '''ranged attack''' of their own.
|-
|-
| [[Archery]]+
| [[Archery]]+
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| [[Crippling Strikes]]
| [[Crippling Strikes]]
| (Passive) hero's melee and ranged attacks apply 2 [[hobbled|Hobbled]] to the enemy.
| (Passive) Hero's melee and ranged attacks apply 2 [[hobbled|Hobbled]] to the enemy.
|-
|-
| [[Crippling Strikes]]+
| [[Crippling Strikes]]+
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|-
| [[Ember Arrows]]
| [[Ember Arrows]]
| (Passive) When standing by a fire, hero's bow attacks have '''+x''' damage, +1 shred, and start fires; fire can't spread onto them.
| (Passive) When standing by a fire, Hero's bow attacks have '''+x''' damage, +1 shred, and start fires; fire can't spread onto them.
|-
|-
| [[Ember Arrows]]+
| [[Ember Arrows]]+
| (Active) As a swift action, once per turn, hero can move to a tile adjacent to a fire within 4 tiles
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles
|-
|-
| [[Flashcone]]
| [[Flashcone]]
| (Active) Once per combat, hero throws a flashcone that [[blinded|blinds]] enemies, and deals '''x''' magic damage. If thrown at an ally, they will be [[hidden|hidden]]
| (Active) Once per combat, Hero throws a flashcone that [[blinded|blinds]] enemies, and deals '''x''' magic damage. If thrown at an ally, they will be [[hidden|hidden]]
|-
|-
| [[Flashcone]]+
| [[Flashcone]]+
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|-
|-
| [[Foxflight]]
| [[Foxflight]]
| (Passive/Active) hero has +1 speed; Once per combat, as a swift action, activate to dodge the next two attacks against them (disables passive)
| (Passive/Active) Hero has +1 speed; Once per combat, as a swift action, activate to dodge the next two attacks against them (disables passive)
|-
|-
| [[Foxflight]]+
| [[Foxflight]]+
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|-
| [[Jumpjaw]]
| [[Jumpjaw]]
| (Active) Twice per combat, as a swift action, hero throws a Jumpjaw trap that will deal '''x''' damage and [[pinned|pin]] the first enemy who walks near.
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal '''x''' damage and [[pinned|pin]] the first enemy who walks near.
|-
|-
| [[Jumpjaw]]+
| [[Jumpjaw]]+
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|-
| [[Piercing Shots]]
| [[Piercing Shots]]
| (Passive) hero's ranged attacks have '''x''' pierce.
| (Passive) Hero's ranged attacks have '''x''' pierce.
|-
|-
| [[Piercing Shots]]+
| [[Piercing Shots]]+
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|-
|-
| [[Quellingmoss]]
| [[Quellingmoss]]
| (Passive/Active) hero has coated their weapons in quellingmoss; their physical attacks apply [[poisoned|Poison]] 1. As an action, they can toss a flask of burning moss that applies [[poisoned|Poison]] '''x''' to all units in an area.
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[poisoned|Poison]] 1. As an action, they can toss a flask of burning moss that applies [[poisoned|Poison]] '''x''' to all units in an area.
|-
|-
| [[Quellingmoss]]+
| [[Quellingmoss]]+
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|-
|-
| [[Rogue]]
| [[Rogue]]
| (Passive) Every time hero kills an enemy, they enter grayplane for free.
| (Passive) Every time Hero kills an enemy, they enter grayplane for free.
|-
|-
| [[Rogue]]+
| [[Rogue]]+
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|-
|-
| [[Thornfang]]
| [[Thornfang]]
| (Passive) Once per turn, hero is refunded an action point after a melee kill.
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.
|-
|-
| [[Thornfang]]+
| [[Thornfang]]+
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|-
|-
| [[Through Shot]]
| [[Through Shot]]
| (Active) hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, dealing -1 damage to the second target.
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, dealing -1 damage to the second target.
|-
|-
| [[Through Shot]]+
| [[Through Shot]]+
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|-
| [[Arches]]
| [[Arches]]
| (Active)  hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[pinned|pins]] surrounding enemies.
| (Active)  Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[pinned|pins]] surrounding enemies.
|-
|-
| [[Arches]]+
| [[Arches]]+
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|-
|-
| [[Compulsion]]
| [[Compulsion]]
| (Active) hero briefly interfuses with an Enemy and forces it to move where they please.
| (Active) Hero briefly interfuses with an Enemy and forces it to move where they please.
|-
|-
| [[Compulsion]]+
| [[Compulsion]]+
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|-
|-
| [[Ignite]]
| [[Ignite]]
| (Active) Once per turn as a single action, hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with '''debris'''.
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with '''debris'''.
|-
|-
| [[Ignite]]+
| [[Ignite]]+
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|-
| [[Indignance]]
| [[Indignance]]
| (Passive) hero's presence is charged against their foes, dealing '''x''' true damage to hostile creatures who enter adjacency with them for any reason.
| (Passive) Hero's presence is charged against their foes, dealing '''x''' true damage to hostile creatures who enter adjacency with them for any reason.
|-
|-
| [[Indignance]]+
| [[Indignance]]+
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|-
|-
| [[Openmind]]
| [[Openmind]]
| (Passive) hero can interfuse with '''x''' additional targets.
| (Passive) Hero can interfuse with '''x''' additional targets.
|-
|-
| [[Openmind]]+
| [[Openmind]]+
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|-
|-
| [[Soulsplitting]]
| [[Soulsplitting]]
| (Passive) When hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.
|-
|-
| [[Soulsplitting]]+
| [[Soulsplitting]]+
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|-
|-
| [[Vigorflow]]
| [[Vigorflow]]
| (Passive) For each interfused object, hero's physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.
| (Passive) For each interfused object, Hero's physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.
|-
|-
| [[Vigorflow]]+
| [[Vigorflow]]+
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| [[Airlift]]
| [[Airlift]]
| [[Drauven Wings]]
| [[Drauven Wings]]
| (Active) As a swift action, every other turn, hero carries a single adjacent ally with them up to three tiles away.
| (Active) As a swift action, every other turn, Hero carries a single adjacent ally with them up to three tiles away.
|-
|-
| [[Alarming Quack]]
| [[Alarming Quack]]
| [[Duck]]
| [[Duck]]
| (Active) As a swift action, once per turn, hero's duck will watch over and allow them to dodge the first ranged attack made against them until the start of their next turn.
| (Active) As a swift action, once per turn, Hero's duck will watch over and allow them to dodge the first ranged attack made against them until the start of their next turn.
|-
|-
| [[Bear Swipes]]+
| [[Bear Swipes]]+
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| [[Chaos Whorl]]
| [[Chaos Whorl]]
| [[Sylvan Arm R]], [[Sylvan Arm L]]
| [[Sylvan Arm R]], [[Sylvan Arm L]]
| (Active) Once per turn as a single action, hero targets an enemy, causing it to suck up health from nearby enemies as [[Temp Health]]. Number of enemies and health taken increases with the size of the target, up to a 4-tile target.
| (Active) Once per turn as a single action, Hero targets an enemy, causing it to suck up health from nearby enemies as [[Temp Health]]. Number of enemies and health taken increases with the size of the target, up to a 4-tile target.
|-
|-
| [[Covering Fire]]
| [[Covering Fire]]
| [[Fire Chicken]]
| [[Fire Chicken]]
| (Passive) Upon ending their turn on a tile with a blaze, hero becomes [[hidden|hidden]].
| (Passive) Upon ending their turn on a tile with a blaze, Hero becomes [[hidden|hidden]].
|-
|-
| [[Crow Scratch]]+
| [[Crow Scratch]]+
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| [[Crystal Chrysalis]]
| [[Crystal Chrysalis]]
| [[Gem Arm L]], [[Gem Arm R]], [[Gem Leg R]], [[Gem Leg L]]
| [[Gem Arm L]], [[Gem Arm R]], [[Gem Leg R]], [[Gem Leg L]]
| (Active) Once every three turns, hero encases themself in crystal, becoming immune to all damage until the start of their next turn. (Enemies will ignore them, and they cannot make reaction strikes or wall while in this form.)
| (Active) Once every three turns, Hero encases themself in crystal, becoming immune to all damage until the start of their next turn. (Enemies will ignore them, and they cannot make reaction strikes or wall while in this form.)
|-
|-
| [[Crystal Sword]]+
| [[Crystal Sword]]+
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| [[Curse]]
| [[Curse]]
| [[Skull Head]]
| [[Skull Head]]
| (Active) hero targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns.
| (Active) Hero targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns.
|-
|-
| [[Deep Roots]]
| [[Deep Roots]]
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| [[Erratic Movement]]
| [[Erratic Movement]]
| [[Rat]]
| [[Rat]]
| (Passive) When hero ends their turn after dashing, they gain '''+30 dodge''' that goes away at the start of their next turn.
| (Passive) When Hero ends their turn after dashing, they gain '''+30 dodge''' that goes away at the start of their next turn.
|-
|-
| [[Fatal Flora]]
| [[Fatal Flora]]
| [[Vine Arm L]]
| [[Vine Arm L]]
| Thorn Lash now applies '''+2''' [[poisoned|poison]] for each plant hero is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)
| Thorn Lash now applies '''+2''' [[poisoned|poison]] for each plant Hero is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)
|-
|-
| [[Feedback Loop]]
| [[Feedback Loop]]
| [[Storm Arm L]], [[Storm Arm R]], [[Storm Leg R]], [[Storm Leg L]]
| [[Storm Arm L]], [[Storm Arm R]], [[Storm Leg R]], [[Storm Leg L]]
| (Passive) For all enemy magic attacks against hero, the damage (or warded damage) is received as bonus [[Potency]] that lasts one turn.
| (Passive) For all enemy magic attacks against Hero, the damage (or warded damage) is received as bonus [[Potency]] that lasts one turn.
|-
|-
| [[Flamesoul]]+
| [[Flamesoul]]+
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| [[Fly]]
| [[Fly]]
| [[Crow Wings]]
| [[Crow Wings]]
| (Active) As a swift action, every other turn, hero flies three tiles away and gains '''+25 dodge''' that goes away at the start of their next turn.
| (Active) As a swift action, every other turn, Hero flies three tiles away and gains '''+25 dodge''' that goes away at the start of their next turn.
|-
|-
| [[Foothill Crush]]+
| [[Foothill Crush]]+
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| [[Living Hearth]]
| [[Living Hearth]]
| [[Fire Leg L]], [[Fire Leg R]], [[Fire Arm L]], [[Fire Arm R]]
| [[Fire Leg L]], [[Fire Leg R]], [[Fire Arm L]], [[Fire Arm R]]
| (Passive) hero gains +1 [[Potency]] and +2 range to Cone of Fire when standing on the same tile as a blaze.
| (Passive) Hero gains +1 [[Potency]] and +2 range to Cone of Fire when standing on the same tile as a blaze.
|-
|-
| [[Mark Prey]]
| [[Mark Prey]]
| [[Drauven Bird]]
| [[Drauven Bird]]
| (Active) As a swift action, hero sends their bird to harry an enemy,  '''flanking''' them from the opposite direction.
| (Active) As a swift action, Hero sends their bird to harry an enemy,  '''flanking''' them from the opposite direction.
|-
|-
| [[Meteor Strike]]
| [[Meteor Strike]]
| [[Celestial Arm L]], [[Celestial Arm R]]
| [[Celestial Arm L]], [[Celestial Arm R]]
| (Active) hero can summon a falling star that deals damage in an area at the start of their next turn.
| (Active) Hero can summon a falling star that deals damage in an area at the start of their next turn.
|-
|-
| [[Mortificial Limbs]]+
| [[Mortificial Limbs]]+
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| [[Protector]]
| [[Protector]]
| [[Avenger]]
| [[Avenger]]
| (Passive) When an adjacent ally is attacked via melee, hero retaliates with a melee counterattack. (Regardless of whether that enemy is within range)
| (Passive) When an adjacent ally is attacked via melee, Hero retaliates with a melee counterattack. (Regardless of whether that enemy is within range)
|-
|-
| [[Salvage]]
| [[Salvage]]
| [[Morthagi Arm L]], [[Morthagi Leg R]], [[Morthagi Arm R]], [[Morthagi Leg L]]
| [[Morthagi Arm L]], [[Morthagi Leg R]], [[Morthagi Arm R]], [[Morthagi Leg L]]
| (Active) Once every other turn, as swift action, hero destroys a piece of scenery to gain 4 non-stacking [[Temp Health]].
| (Active) Once every other turn, as swift action, Hero destroys a piece of scenery to gain 4 non-stacking [[Temp Health]].
|-
|-
| [[Shadestride]]
| [[Shadestride]]
| [[Shadow Leg L]], [[Shadow Leg R]]
| [[Shadow Leg L]], [[Shadow Leg R]]
| (Passive) hero has +2 speed and the ability to move through scenery.
| (Passive) Hero has +2 speed and the ability to move through scenery.
|-
|-
| [[Shard Skin]]
| [[Shard Skin]]
| [[Foothill Arm L]], [[Foothill Arm R]], [[Foothill Leg R]], [[Foothill Leg L]]
| [[Foothill Arm L]], [[Foothill Arm R]], [[Foothill Leg R]], [[Foothill Leg L]]
| (Passive) +1 [[Armor]]. When a physical melee attack hits hero, but only shreds [[armor]], twice that damage is reflected back at the attacker.
| (Passive) +1 [[Armor]]. When a physical melee attack hits Hero, but only shreds [[armor]], twice that damage is reflected back at the attacker.
|-
|-
| [[Shooting Star]]+
| [[Shooting Star]]+
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| [[Talon Dive]]
| [[Talon Dive]]
| [[Hawk Wings]]
| [[Hawk Wings]]
| (Active) As a swift action, every other turn, hero moves up to three tiles, dealing '''x damage''' to adjacent enemies upon landing.
| (Active) As a swift action, every other turn, Hero moves up to three tiles, dealing '''x damage''' to adjacent enemies upon landing.
|-
|-
| [[Thorn Lash]]+
| [[Thorn Lash]]+
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| [[Ursine Hunger]]
| [[Ursine Hunger]]
| [[Bear Arm L]], [[Bear Arm R]]
| [[Bear Arm L]], [[Bear Arm R]]
| (Passive)hero gains +0.2  health permanently for every enemy they slay with bear limbs, up to a maximum of 6 health.<br />
| (Passive)Hero gains +0.2  health permanently for every enemy they slay with bear limbs, up to a maximum of 6 health.<br />
|-
|-
| [[Witherbolt]]+
| [[Witherbolt]]+

Revision as of 16:27, 4 March 2022

An Ability is an new aspect earned by a character when they gain enough experience to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.

Starting Abilities

These abilities are obtained automatically when a hero selects their class.

Name Class Description
Ability guardian.pngGuardian Warrior Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.
Ability silkstep.pngSilkstep Hunter (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are hidden to enemies and their attacks ignore armor.
Ability interfuse.pngInterfuse Mystic Mingle the mystic's life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.
Ability withdraw.pngWithdraw Mystic Stop interfusing with a target. This allows you to interfuse with a new target.

Choose an Ability

Upon promotion, the player is presented with a randomly generated list of abilities to choose for their hero, of which one may be picked. While some abilities are available to all heroes, many are only available to a hero of a particular class. Additionally, many abilities are an upgraded "+" version of another ability and thus will only be offered if the hero already has the base ability. Typically, four abilities are offered, of which one is guaranteed to be a class-specific non-upgrade ability and one is guaranteed to be an upgrade. If no upgrades are possible, only three abilities are offered.

If none of the offered abilities are desired, the player may choose to reroll the ability selection at a cost of 2 Legacy Points. Further rerolls are also possible but at growing cost: each successive reroll costs 2 more Legacy Points than the last. For example, rerolling 3 times costs 12 Legacy Points in total: 2 for the first reroll, 4 for the second, and 6 for the third.

Warriorchooseanability.png

General Abilities

These abilities are available to all heroes.

Name Description
Aid (Active) Once per combat, Hero grants an adjacent target x Temp Health and removes negative status effects.
Aid+ Aid can be used twice per combat
Bard (Passive) Hero reduces the cost of recruit jobs by 1. +5 Stunt Chance to all heroes in the party.
Bard+ Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn
Endurance (Passive) Hero has +2 Armor and +1 Warding
Endurance+ Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding
Hardiness (Passive) Hero has +30 percent health.
Hardiness+ Increased from +30% health to +50% health. Also adds +5 Recovery Rate and +5 Retirement Age.
Heroism (Active) Once per combat, Hero gains +1 action point, and attack actions only cost one action point this turn.
Heroism+ Grants +2 Action Points instead of +1
Inspiration (Passive) Hero gives adjacent allies +1 bonus damage and spell damage.
Inspiration+ Inspiration range increased from 1 to 2. Also grants +1 warding to all allies within range
Long Reach (Passive) Hero has +1 range with all attacks and abilities.
Long Reach+ Bonus Range increased from +1 to +1.6
Riposte (Passive) Hero will counter-attack after a successful melee block or dodge.
Riposte+ Each time Hero is hit, they gain +20 Dodge. Resets after a successful dodge or block.
Sharpshooter (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.
Sharpshooter+ Additional +1 range to ranged attacks
Tinker (Active) Once per combat as a swift action, Hero grants 3 Armor and 2 Warding to themself or a nearby ally for two turns.
Tinker+ Can use twice per combat
Viciousness (Passive) Hero's melee attacks deal +1 damage.
Viciousness+ Extra melee damage increased from +1 to +2
Windwalk (Active) Once per combat as a swift action, Hero can call on windspirits to guide them to a distant tile.
Windwalk+ Can use twice per combat
Wisdom Hero gets a bonus to all campaign-level tasks, based on age (+100% of base job speed for every 35 years of age).
Wisdom+ +10 Retirement Age, +15 Charisma

Last updated 1.6+399 Edina Gramling using this script.

Warrior Abilities

These abilities are only available to Warriors.

Name Description
Backslam (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing x Damage (1 Damage for each Armor Hero has).
Backslam+ Knock the target into another enemy to displace it, deal half damage (1/2 of Hero's Armor), and Hobble both enemies.
Battledance (Passive) Melee attacks only cost Hero one action.
Battledance+ After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.
Bloodrage (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.
Bloodrage+ Adds (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.
Broadswipes (Passive) Hero's melee attacks deal x damage to all other foes within range.
Broadswipes+ Broadswipes deals +2 damage (x -> x) to enemies within range.
Engage (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 armor per engaged foe.
Engage+ Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.
Paladin (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.
Paladin+ Enter Guardian at the end of every turn, even if you ended your turn by attacking.
Raider (Active) As a swift action, Hero can start a fire on an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.
Raider+ Deal twice as much damage to enemies adjacent to destroyed scenery (x -> x), can start fires on enemies for x magic damage.
Sentinel (Active) Replaces Guardian. Hero leaps up to two tiles in order to intercept up to 2 foes who pass/a foe who passes nearby, performing a reaction strike.
Sentinel+ Sentinel interrupts enemy movement.
Shieldshear (Active) Once every other turn, as a swift action, Hero shreds x of a foe's armor with their weapon.
Shieldshear+ Cooldown removed; can use multiple times per turn.
Stalwart (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 Armor and Warding, but reduces their Speed by 1/2.
Stalwart+ When Stalwart is active, Hero also becomes immune to negative status effects.
Thundering Challenge (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.
Thundering Challenge+ Can now target multiple enemies in a small area.
Untouchable (Passive) When Hero gets a kill, the next attack against them will miss.
Untouchable+ No longer wears off after one turn.
Vigilance (Passive) Hero's heightened senses allow them to perform up to 2 reaction strikes per turn.
Vigilance+ Reaction strikes per turn increased from 2 to 4
Wolfcall (Passive) After a successful kill, Hero's allies gain +x speed for this and the following turn.
Wolfcall+ Wolfcalled heroes also receive +1 Damage on flanking attacks.
Zealous Leap (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.
Zealous Leap+ Cooldown reduced from once every other turn to once per turn. Clears pin on use.

Last updated 1.6+399 Edina Gramling using this script.

Hunter Abilities

These abilities are only available to Hunters.

Name Description
Ambush (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If the shot is not sprung, Hero gets a free attack at the beginning of their next turn.
Ambush+ Ambush interrupts enemy movement
Archery (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.
Archery+ +30 Dodge against ranged attacks
Crippling Strikes (Passive) Hero's melee and ranged attacks apply 2 Hobbled to the enemy.
Crippling Strikes+ Attacks against hobbled enemies deal +2 damage
Ember Arrows (Passive) When standing by a fire, Hero's bow attacks have +x damage, +1 shred, and start fires; fire can't spread onto them.
Ember Arrows+ (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles
Flashcone (Active) Once per combat, Hero throws a flashcone that blinds enemies, and deals x magic damage. If thrown at an ally, they will be hidden
Flashcone+ Put all heroes within area of effect into grayplane; +1 use per mission
Foxflight (Passive/Active) Hero has +1 speed; Once per combat, as a swift action, activate to dodge the next two attacks against them (disables passive)
Foxflight+ Dodges increased from 2 to 3
Jumpjaw (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and pin the first enemy who walks near.
Jumpjaw+ Uses per mission increased from 2 to 3, and now shreds 1 armor
Piercing Shots (Passive) Hero's ranged attacks have x pierce.
Piercing Shots+ Ranged attacks shred 1 armor
Quellingmoss (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in an area.
Quellingmoss+ Passive and Active poison both increased by 1.
Passive: 1 -> 2
Active: x -> x
Rogue (Passive) Every time Hero kills an enemy, they enter grayplane for free.
Rogue+ Attacks against wounded targets deal +1 damage
Thornfang (Passive) Once per turn, Hero is refunded an action point after a melee kill.
Thornfang+ Killing an enemy will refund an action point up to three times per turn
Through Shot (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, dealing -1 damage to the second target.
Through Shot+ Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy

Last updated 1.6+399 Edina Gramling using this script.

Mystic Abilities

These abilities are only available to Mystics.

Name Description
Arches (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.
Arches+ Arches is changed from a turn-ending action to a single action
Compulsion (Active) Hero briefly interfuses with an Enemy and forces it to move where they please.
Compulsion+ Compulsion is changed from a turn-ending action to a swift action (Usable once per turn)
Earthscribe Advanced interfusions
(Passive) Allies may wall with interfused objects.
Stone: (Passive) Grants extra armor, warding, and Temp Health
(Active) Rock Shield
Bone: Bone Wall
Earthscribe+ Bonewall: Wall has more HP, further distance
Rockshield: increased from +3 to +5 Temp Health

Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2
Elementalist Advanced interfusions
Fire: (Passive) Does not burn out while interfused
Wood: (Active) Splintersalvo
Liquid: (Upgrade) Infernal Rain
Elementalist+ Splinterblast/Splintersalvo: +1 damage and apply 1 hobble.
Infernal Rain: changed from single-target to area of effect
Humanist Advanced interfusions
Mechanisms: (Passive) Applies poison to enemies who step next to it
Metal: (Upgrade) Shackles
Tools: (Upgrade) Stunning Barrage
Shards: (Active) Shardnado
Humanist+ Stunning Barrage: 100% stun chance on hit
Shackles: x2 damage
Shardnado: Doesn't dissipate over time
Ignite (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.
Ignite+ Ignite can be used on tiles without debris on them
Indignance (Passive) Hero's presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.
Indignance+ Base damage and range increased by 1
Mythweaver Advanced interfusions
Statues: (Passive) +1 Potency per interfused statue
Garb: (Passive) 50% chance mystic reflects damage while interfused
Books: (Active) Lore Dump
Textiles: (Upgrade) Greater Constrict
Mythweaver+ Loredump: +2 damage, +3 range
Greater Constrict: +1 damage, +1 hobble
Lightning Learning: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns
Naturalist Advanced interfusions
Plant: (Active) Vinewrench
Tree: (Passive) Upon interfusing with a tree, enter Grayplane
(Active) Treecall
Naturalist+ Wild Grasp: changed from turn-ending action to swift action (no cooldown)
Roots and Shoots: (Active) As a single action, grow up to 5 plants in a small area
Openmind (Passive) Hero can interfuse with x additional targets.
Openmind+ Interfuse range increased by 1.6, Withdraw becomes a free action
Soulsplitting (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.
Soulsplitting+ Damage reduction per interfused object increased from 1 to 2
Spiritblade (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.
Spiritblade+ Allies directly adjacent to an interfused object get +10 Stunt Chance
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions
Vigorflow (Passive) For each interfused object, Hero's physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.
Vigorflow+ Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.

Last updated 1.6+399 Edina Gramling using this script.

Theme Upgrades

These upgrades require specific themes.

Name Requires one of Description
Airlift Drauven Wings (Active) As a swift action, every other turn, Hero carries a single adjacent ally with them up to three tiles away.
Alarming Quack Duck (Active) As a swift action, once per turn, Hero's duck will watch over and allow them to dodge the first ranged attack made against them until the start of their next turn.
Bear Swipes+ Bear Arm L, Bear Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Chaos Whorl Sylvan Arm R, Sylvan Arm L (Active) Once per turn as a single action, Hero targets an enemy, causing it to suck up health from nearby enemies as Temp Health. Number of enemies and health taken increases with the size of the target, up to a 4-tile target.
Covering Fire Fire Chicken (Passive) Upon ending their turn on a tile with a blaze, Hero becomes hidden.
Crow Scratch+ Crow Arm L, Crow Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Crystal Chrysalis Gem Arm L, Gem Arm R, Gem Leg R, Gem Leg L (Active) Once every three turns, Hero encases themself in crystal, becoming immune to all damage until the start of their next turn. (Enemies will ignore them, and they cannot make reaction strikes or wall while in this form.)
Crystal Sword+ Gem Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Curse Skull Head (Active) Hero targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns.
Deep Roots Tree Arm L, Tree Arm R, Tree Leg L, Tree Leg R +1 Health, +2 Retirement Age, and +10 Recovery Rate for each tree limb
Elmsoul Bash+ Tree Arm L, Tree Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Erratic Movement Rat (Passive) When Hero ends their turn after dashing, they gain +30 dodge that goes away at the start of their next turn.
Fatal Flora Vine Arm L Thorn Lash now applies +2 poison for each plant Hero is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)
Feedback Loop Storm Arm L, Storm Arm R, Storm Leg R, Storm Leg L (Passive) For all enemy magic attacks against Hero, the damage (or warded damage) is received as bonus Potency that lasts one turn.
Flamesoul+ Fire Arm L, Fire Arm R +1 base damage for both Flamesoul abilities, scales twice as much with Bonus Damage and Potency.
Fly Crow Wings (Active) As a swift action, every other turn, Hero flies three tiles away and gains +25 dodge that goes away at the start of their next turn.
Foothill Crush+ Foothill Arm L, Foothill Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Harvest+ Shadow Arm L, Shadow Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Howl Wolftouched (Active) Once per combat, as a swift action, grant +2 Speed to all heroes for 3 turns
Jumpjolt+ Storm Arm L, Storm Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Living Hearth Fire Leg L, Fire Leg R, Fire Arm L, Fire Arm R (Passive) Hero gains +1 Potency and +2 range to Cone of Fire when standing on the same tile as a blaze.
Mark Prey Drauven Bird (Active) As a swift action, Hero sends their bird to harry an enemy, flanking them from the opposite direction.
Meteor Strike Celestial Arm L, Celestial Arm R (Active) Hero can summon a falling star that deals damage in an area at the start of their next turn.
Mortificial Limbs+ Morthagi Arm L, Morthagi Arm R +1 base damage for both Mortificial abilities, scales twice as much with Bonus Damage and Potency.
Nimble Nature Fox Tail (Passive) Gain +1 Speed, +10 Stunt Chance, and +10 Dodge.
Prehensile Piercer Scorpion Tail Sting gains +1 damage and +1 range.
Protector Avenger (Passive) When an adjacent ally is attacked via melee, Hero retaliates with a melee counterattack. (Regardless of whether that enemy is within range)
Salvage Morthagi Arm L, Morthagi Leg R, Morthagi Arm R, Morthagi Leg L (Active) Once every other turn, as swift action, Hero destroys a piece of scenery to gain 4 non-stacking Temp Health.
Shadestride Shadow Leg L, Shadow Leg R (Passive) Hero has +2 speed and the ability to move through scenery.
Shard Skin Foothill Arm L, Foothill Arm R, Foothill Leg R, Foothill Leg L (Passive) +1 Armor. When a physical melee attack hits Hero, but only shreds armor, twice that damage is reflected back at the attacker.
Shooting Star+ Celestial Arm L, Celestial Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Skeletal Dagger+ Skeletal Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Staggering Spray Skunk Tail Skunk Spray poison increased by 2, and also applies 1 hobble.
Talon Dive Hawk Wings (Active) As a swift action, every other turn, Hero moves up to three tiles, dealing x damage to adjacent enemies upon landing.
Thorn Lash+ Vine Arm L +1 base damage, scales twice as much with Bonus Damage and Potency.
Tongue Whip Frog Head Tongue Whip now moves the target to a specified spot within range, and deals 4 damage.
Trinket Hunter Critter (Passive) Gain a 30% chance to find an extra augment at the end of every mission
Ursine Hunger Bear Arm L, Bear Arm R (Passive)Hero gains +0.2 health permanently for every enemy they slay with bear limbs, up to a maximum of 6 health.
Witherbolt+ Sylvan Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.
Wolf Claw/Frenzy+ Wolf Arm L, Wolf Arm R +1 base damage, scales twice as much with Bonus Damage and Potency.

Last updated 1.6+399 Edina Gramling using this script.

Other Abilities

Name Obtained Restrictions Description
Starheart All the Sweltering Stars Must have Goofball, Romantic, or Poet trait over 60 (Passive) +20 Charisma
When Hero takes damage, they have a 30% chance to blind the attacker.
Improvised Fireball Fireball Mystic-only Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!

Temporary Abilities

These are abilities that a hero may gain for a single combat based on the event that preceeded it.

Name Obtained Description
Rampaging Boulders Can be available during The Maker based on dialogue choice. Trigger a prepared trap: boulders will roll through the battlefield!
Volley of Arrows Available during the mission Defend Against Incursion if defenses were prepared for that tile. Local archers will fire a volley of arrows on your command, once every other turn.