Difference between revisions of "Ability"
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# | An '''Ability''' is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades. | ||
== Starting Abilities == | |||
These abilites are obtained automatically when a [[hero]] selects their [[class]]. | |||
{| class="wikitable" | |||
! Name | |||
! Class | |||
! Description | |||
|- | |||
| {{Icon|guardian}}[[Guardian]] | |||
| Warrior | |||
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack. | |||
|- | |||
| {{Icon|silkstep}}[[Silkstep]] | |||
| Hunter | |||
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor. | |||
|- | |||
| {{Icon|interfuse}}[[Interfuse]] | |||
| Mystic | |||
| Mingle the mystic's life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes. | |||
|- | |||
| {{Icon|withdraw}}[[Withdraw]] | |||
| Mystic | |||
| Stop interfusing with a target. This allows you to interfuse with a new target. | |||
|- | |||
|} | |||
== Choose an Ability == | |||
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or "+" version, of another ability and thus will only be offered if the hero already has the base ability. | |||
[[File:Warriorchooseanability.png|500x500px]] | |||
=== General Abilities === | |||
These abilites are available to all heroes. | |||
{| class="wikitable" | |||
! Name | |||
! Description | |||
|- | |||
| [[Aid]] | |||
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[status effect|status effects]]. | |||
|- | |||
| Aid+ | |||
| Aid can be used twice per combat. | |||
|- | |||
| [[Bard (Ability)|Bard]] | |||
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party. | |||
|- | |||
| Bard+ | |||
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn. | |||
|- | |||
| [[Endurance]] | |||
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]]. | |||
|- | |||
| Endurance+ | |||
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding. | |||
|- | |||
| [[Hardiness]] | |||
| (Passive) Hero has +30 percent [[health]]. | |||
|- | |||
| Hardiness+ | |||
| Increased from +30% health to +50% health. Also adds +5 [[recovery rate]] and +5 [[retirement age]]. | |||
|- | |||
| [[Heroism]] | |||
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn. | |||
|- | |||
| Heroism+ | |||
| Grants +2 Action Points instead of +1 | |||
|- | |||
| [[Inspiration]] | |||
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]]. | |||
|- | |||
| Inspiration+ | |||
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range. | |||
|- | |||
| [[Long Reach]] | |||
| (Passive) The Hero has +1 range with all attacks and abilities. | |||
|- | |||
| Long Reach+ | |||
| Bonus Range increased from +1 to +1.6 | |||
|- | |||
| [[Riposte]] | |||
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]]. | |||
|- | |||
| Riposte+ | |||
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block. | |||
|- | |||
| [[Sharpshooter]] | |||
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range. | |||
|- | |||
| Sharpshooter+ | |||
| Additional +1 range to ranged attacks. | |||
|- | |||
| [[Tinker]] | |||
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns. | |||
|- | |||
| Tinker+ | |||
| Tinker can be used twice per combat. | |||
|- | |||
| [[Viciousness]] | |||
| (Passive) Hero's melee attacks deal +1 damage. | |||
|- | |||
| Viciousness+ | |||
| Extra melee damage increased from +1 to +2. | |||
|- | |||
| [[Windwalk]] | |||
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile. | |||
|- | |||
| Windwalk+ | |||
| Windwalk can be used twice per combat. | |||
|- | |||
| [[Wisdom]] | |||
| The Hero gets a bonus to all [[campaign]]-level tasks based on age (+100% of base job speed for every 35 years). | |||
|- | |||
| Wisdom+ | |||
| +10 [[Retirement Age]], +15 [[Charisma]]. | |||
|- | |||
|} | |||
=== Warrior Abilities === | |||
These abilities are only available to [[Warrior|Warriors]]. | |||
{| class="wikitable" | |||
! Name | |||
! Description | |||
|- | |||
| [[Backslam]] | |||
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has). | |||
|- | |||
| Backslam+ | |||
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero's Armor), and [[Hobble]] both enemies. | |||
|- | |||
| [[Battledance]] | |||
| (Passive) Melee attacks only cost Hero one action. | |||
|- | |||
| Battledance+ | |||
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action. | |||
|- | |||
| [[Bloodrage]] | |||
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing. | |||
|- | |||
| Bloodrage+ | |||
| (Active) Once per combat, while [[wounded]], activate to gain +2 Damage and prevent health dropping to zero for one turn. | |||
|- | |||
| [[Broadswipes]] | |||
| (Passive) Hero's melee attacks deal x damage to all other foes within range. | |||
|- | |||
| Broadswipes+ | |||
| Broadswipes deals +2 damage to enemies within range. | |||
|- | |||
| [[Engage]] | |||
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe. | |||
|- | |||
| Engage+ | |||
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy. | |||
|- | |||
| [[Paladin]] | |||
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian. | |||
|- | |||
| Paladin+ | |||
| Enter Guardian at the end of every turn, even if you ended your turn by attacking. | |||
|- | |||
| [[Raider]] | |||
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery. | |||
|- | |||
| Raider+ | |||
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage. | |||
|- | |||
| [[Sentinel]] | |||
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike. | |||
|- | |||
| Sentinel+ | |||
| Sentinel interrupts enemy movement. | |||
|- | |||
| [[Shieldshear]] | |||
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe's armor with his weapon. | |||
|- | |||
| Shieldshear+ | |||
| Shieldshear cooldown removed; can use multiple times per turn. | |||
|- | |||
| [[Stalwart]] | |||
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2. | |||
|- | |||
| Stalwart+ | |||
| When Stalwart is active, Hero also becomes immune to negative status effects. | |||
|- | |||
| [[Thundering Challenge]] | |||
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away. | |||
|- | |||
| Thundering Challenge+ | |||
| Thundering Challenge can now target multiple enemies in a small area. | |||
|- | |||
| [[Untouchable]] | |||
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss. | |||
|- | |||
| Untouchable+ | |||
| Untouchable no longer wears off after one turn. | |||
|- | |||
| [[Vigilance]] | |||
| (Passive) The Hero's heightened senses allow them to perform up to 2 reaction strikes per turn. | |||
|- | |||
| Vigilance+ | |||
| Reaction strikes per turn increased from 2 to 4. | |||
|- | |||
| [[Wolfcall]] | |||
| (Passive) After a successful kill, the hero's allies gain +2 [[speed]] for this and the following turn. | |||
|- | |||
| Wolfcall+ | |||
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks. | |||
|- | |||
| [[Zealous Leap]] | |||
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away. | |||
|- | |||
| Zealous Leap+ | |||
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use. | |||
|- | |||
|} | |||
=== Hunter Abilities === | |||
These abilities are only available to [[Hunter|Hunters]]. | |||
{| class="wikitable" | |||
! Name | |||
! Description | |||
|- | |||
| [[Ambush]] | |||
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn. | |||
|- | |||
| Ambush+ | |||
| Ambush interrupts enemy movement. | |||
|- | |||
| [[Archery]] | |||
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own. | |||
|- | |||
| Archery+ | |||
| +30 Dodge against ranged attacks | |||
|- | |||
| [[Crippling Strikes]] | |||
| (Passive) Hero's attacks apply 2 [[Hobbled]] to the enemy. | |||
|- | |||
| Crippling Strikes+ | |||
| Attacks against hobbled enemies deal +2 damage. | |||
|- | |||
| [[Ember Arrows]] | |||
| (Passive) When standing by a blaze, Hero's ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can't spread onto them. | |||
|- | |||
| Ember Arrows+ | |||
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles. | |||
|- | |||
| [[Flashcone]] | |||
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]]. | |||
|- | |||
| Flashcone+ | |||
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission. | |||
|- | |||
| [[Foxflight]] | |||
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive) | |||
|- | |||
| Foxflight+ | |||
| Foxflight dodges increased from 2 to 3. | |||
|- | |||
| [[Jumpjaw]] | |||
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near. | |||
|- | |||
| Jumpjaw+ | |||
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]] | |||
|- | |||
| [[Piercing Shots]] | |||
| (Passive) Hero's ranged attacks have x [[pierce]]. | |||
|- | |||
| Piercing Shots+ | |||
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]]. | |||
|- | |||
| [[Quellingmoss]] | |||
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area. | |||
|- | |||
| Quellingmoss+ | |||
| Passive and Active poison both increased by 1. | |||
|- | |||
| [[Rogue]] | |||
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free. | |||
|- | |||
| Rogue+ | |||
| Attacks against wounded targets deal +1 damage. | |||
|- | |||
| [[Thornfang]] | |||
| (Passive) Once per turn, Hero is refunded an action point after a melee kill. | |||
|- | |||
| Thornfang+ | |||
| Killing an enemy will refund an action point up to three times per turn. | |||
|- | |||
| [[Through Shot]] | |||
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range. | |||
|- | |||
| Through Shot+ | |||
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy | |||
|- | |||
|} | |||
=== Mystic Abilities === | |||
These abilities are only available to [[Mystic|Mystics]]. | |||
{| class="wikitable" | |||
! Name | |||
! Description | |||
|- | |||
| [[Arches]] | |||
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies. | |||
|- | |||
| Arches+ | |||
| Arches is changed from a turn-ending action to a single action | |||
|- | |||
| [[Compulsion]] | |||
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases. | |||
|- | |||
| Compulsion+ | |||
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn) | |||
|- | |||
| [[Earthscribe]] | |||
| (Passive) Allies may wall with interfused objects.<br />Advanced interfusions:<br />Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]<br />Bone: (Active) [[Bone Wall]] | |||
|- | |||
| Earthscribe+ | |||
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.<br />[[Bonewall]]: Wall has more HP, further distance<br />[[Rockshield]]: increased from +3 to +5 Temp Health. | |||
|- | |||
| [[Elementalist]] | |||
| Advanced interfusions:<br />Fire: (Passive) Does not burn out while interfused<br />Wood: (Active) [[Splintersalvo]]<br />Liquid: (Upgrade) [[Infernal Rain]] | |||
|- | |||
| Elementalist+ | |||
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].<br />[[Infernal Rain]]: Changed from single-target to area of effect. | |||
|- | |||
| [[Humanist]] | |||
| Advanced interfusions:<br />Mechanism: (Passive) Applies [[poison]] to enemies who step next to it<br />Metal: (Upgrade) [[Shackles]]<br />Tools: (Upgrade) [[Stunning Barrage]]<br />Shards: (Active) [[Shardnado]] | |||
|- | |||
| Humanist+ | |||
| [[Stunning Barrage]]: 100% [[stun]] chance on hit<br />[[Shackles]]: x2 damage<br />[[Shardnado]]: Doesn't dissipate over time | |||
|- | |||
| [[Ignite]] | |||
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris. | |||
|- | |||
| Ignite+ | |||
| Ignite can be used on tiles without debris on them. | |||
|- | |||
| [[Indignance]] | |||
| (Passive) Hero's presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason. | |||
|- | |||
| Indignance+ | |||
| Base damage and range increased by 1. | |||
|- | |||
| [[Mythweaver]] | |||
| Advanced interfusions:<br />Statues: (Passive) +1 [[Potency]] per interfused statues<br />Garb: (Passive) 50% chance mystic reflects damage while interfused<br />Books: (Active) [[Lore Dump]]<br />Textiles: (Upgrade) [[Greater Constrict]] | |||
|- | |||
| Mythweaver+ | |||
| [[Loredump:]] +2 damage, +3 range<br />[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]<br />[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns. | |||
|- | |||
| [[Naturalist]] | |||
| Advanced interfusions:<br />Plant: (Active) [[Vinewrench]]<br />Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]] | |||
|- | |||
| Naturalist+ | |||
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)<br />[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area | |||
|- | |||
| [[Openmind]] | |||
| (Passive) Hero can [[interfuse]] with x additional targets. | |||
|- | |||
| Openmind+ | |||
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action | |||
|- | |||
| [[Soulsplitting]] | |||
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead. | |||
|- | |||
| Soulsplitting+ | |||
| Damage reduction per interfused object increased from 1 to 2. | |||
|- | |||
| [[Spiritblade]] | |||
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks. | |||
|- | |||
| Spiritblade+ | |||
| Allies directly adjacent to an interfused object get +10 Stunt Chance<br />[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions. | |||
|- | |||
| [[Vigorflow]] | |||
| (Passive) For each interfused object, Hero's physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used. | |||
|- | |||
| Vigorflow+ | |||
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed. | |||
|- | |||
|} | |||
== Pets == | |||
{| class="wikitable" | |||
! Name | |||
! Image | |||
! Obtained | |||
! Restrictions | |||
! Effect | |||
|- | |||
| [[Critter]] | |||
| [[File:CritterStand.png|center|100x50px]] | |||
| [[Sneakthief]] | |||
| | |||
| Melee Accuracy: 15 | |||
|- | |||
| [[Drauven Bird]] | |||
| [[File:DrauvenStormthroat bird.png|center|100x50px]] | |||
| [[One Small Life]] | |||
| Must have Healer trait over 60 | |||
| Melee Accuracy: 5<br />Ranged Accuracy: 5 | |||
|- | |||
| [[Duck]] | |||
| [[File:DuckM.png|center|100x50px]] | |||
| [[The Heirloom Spring]] | |||
| | |||
| Dodge: 7<br />Block: 7 | |||
|- | |||
| [[Fire Chicken]] | |||
| [[File:Animal fireChicken.png|center|100x50px]] | |||
| [[Fire Eagles]] | |||
| Must have Snark, Greedy, or Goofball trait over 60 | |||
| Hero's Pet can light a fire on an adjacent tile, once every three turns. | |||
|- | |||
| [[Golden Rabbit]] | |||
| [[File:Animal RabbitAvenger.png|center|100x50px]] | |||
| [[Avenger]] | |||
| Warrior-only<br />Must have Bookish, Romantic, or Poet trait over 60 | |||
| Bonus Damage: 1 | |||
|- | |||
| [[Pinecone]] | |||
| [[File:PineconePet.png|center|100x50px]] | |||
| [[Silver and Shadows]] | |||
| | |||
| Hero can [[wall]] with trees. | |||
|- | |||
| [[Rat]] | |||
| [[File:RatStand.png|center|100x50px]] | |||
| [[Curiosity and Cats]] | |||
| Must have Goofball trait over 60 | |||
| Dodge: 5 | |||
|- | |||
|} | |||
== Other Abilities == | |||
{| class="wikitable" | |||
! Name | |||
! Obtained | |||
! Restrictions | |||
! Description | |||
|- | |||
| [[Starheart]] | |||
| [[All the Sweltering Stars]] | |||
| Must have Goofball, Romantic, or Poet trait over 60 | |||
| (Passive) +20 Charisma<br />When Hero takes damage, they have a 30% chance to [[blind]] the attacker. | |||
|- | |||
| [[Improvised Fireball]] | |||
| [[Fireball]] | |||
| Mystic-only | |||
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball! | |||
|- | |||
|} | |||
== Temporary Abilities == | |||
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it. | |||
{| class="wikitable" | |||
! Name | |||
! Obtained | |||
! Description | |||
|- | |||
| [[Rampaging Boulders]] | |||
| Can be available during [[The Maker]] based on dialogue choice. | |||
| Trigger a prepared trap: boulders will roll through the battlefield! | |||
|- | |||
| [[Volley of Arrows]] | |||
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile. | |||
| Local archers will fire a volley of arrows on your command, once every other turn. | |||
|- | |||
|} | |||
[[Category:Ability]] | |||
[[Category:Character]] | |||
[[Category:Pet]] |
Revision as of 11:56, 1 January 2022
An Ability is an new aspect earned by a character when they gain enough experience to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.
Starting Abilities
These abilites are obtained automatically when a hero selects their class.
Name | Class | Description |
---|---|---|
Guardian | Warrior | Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack. |
Silkstep | Hunter | (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are hidden to enemies and their attacks ignore armor. |
Interfuse | Mystic | Mingle the mystic's life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes. |
Withdraw | Mystic | Stop interfusing with a target. This allows you to interfuse with a new target. |
Choose an Ability
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular class. Additionally, many abilities are an upgraded version, or "+" version, of another ability and thus will only be offered if the hero already has the base ability.
General Abilities
These abilites are available to all heroes.
Name | Description |
---|---|
Aid | (Active) Once per combat, grant an adjacent target x temporary health and remove negative status effects. |
Aid+ | Aid can be used twice per combat. |
Bard | (Passive) Hero reduces the cost of recruit jobs by 1. +5 stunt to all heroes in the party. |
Bard+ | Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn. |
Endurance | (Passive) Hero has +2 armor and +1 warding. |
Endurance+ | Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding. |
Hardiness | (Passive) Hero has +30 percent health. |
Hardiness+ | Increased from +30% health to +50% health. Also adds +5 recovery rate and +5 retirement age. |
Heroism | (Active) Once per combat, as a swift action, the hero gains +1 action point, and attack actions cost only one action point this turn. |
Heroism+ | Grants +2 Action Points instead of +1 |
Inspiration | (Passive) Hero gives adjacent allies +1 bonus damage and spell damage. |
Inspiration+ | Inspiration range increased from 1 to 2. Also grants +1 warding to all allies within range. |
Long Reach | (Passive) The Hero has +1 range with all attacks and abilities. |
Long Reach+ | Bonus Range increased from +1 to +1.6 |
Riposte | (Passive) Hero will counter-attack after a successful melee Block or Dodge. |
Riposte+ | (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block. |
Sharpshooter | (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range. |
Sharpshooter+ | Additional +1 range to ranged attacks. |
Tinker | (Active) Once per combat as a swift action, Hero grants 3 Armor and 2 Warding to themself or a nearby ally for two turns. |
Tinker+ | Tinker can be used twice per combat. |
Viciousness | (Passive) Hero's melee attacks deal +1 damage. |
Viciousness+ | Extra melee damage increased from +1 to +2. |
Windwalk | (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile. |
Windwalk+ | Windwalk can be used twice per combat. |
Wisdom | The Hero gets a bonus to all campaign-level tasks based on age (+100% of base job speed for every 35 years). |
Wisdom+ | +10 Retirement Age, +15 Charisma. |
Warrior Abilities
These abilities are only available to Warriors.
Name | Description |
---|---|
Backslam | (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each Armor Hero has). |
Backslam+ | Knock the target into another enemy to displace it, deal half damage (1/2 of Hero's Armor), and Hobble both enemies. |
Battledance | (Passive) Melee attacks only cost Hero one action. |
Battledance+ | After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action. |
Bloodrage | (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing. |
Bloodrage+ | (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn. |
Broadswipes | (Passive) Hero's melee attacks deal x damage to all other foes within range. |
Broadswipes+ | Broadswipes deals +2 damage to enemies within range. |
Engage | (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 armor per engaged foe. |
Engage+ | Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy. |
Paladin | (Passive) If Hero ends their turn by moving, they will automatically enter Guardian. |
Paladin+ | Enter Guardian at the end of every turn, even if you ended your turn by attacking. |
Raider | (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery. |
Raider+ | Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage. |
Sentinel | Replaces Guardian. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike. |
Sentinel+ | Sentinel interrupts enemy movement. |
Shieldshear | (Active) Once every other turn, as a swift action, Hero shreds x of a foe's armor with his weapon. |
Shieldshear+ | Shieldshear cooldown removed; can use multiple times per turn. |
Stalwart | (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 Armor and Warding but reduces their Speed by 1/2. |
Stalwart+ | When Stalwart is active, Hero also becomes immune to negative status effects. |
Thundering Challenge | (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away. |
Thundering Challenge+ | Thundering Challenge can now target multiple enemies in a small area. |
Untouchable | (Passive) When Hero gets a kill, the next attack against them within one turn will miss. |
Untouchable+ | Untouchable no longer wears off after one turn. |
Vigilance | (Passive) The Hero's heightened senses allow them to perform up to 2 reaction strikes per turn. |
Vigilance+ | Reaction strikes per turn increased from 2 to 4. |
Wolfcall | (Passive) After a successful kill, the hero's allies gain +2 speed for this and the following turn. |
Wolfcall+ | Wolfcalled heroes also gain +1 damage on flanking attacks. |
Zealous Leap | (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away. |
Zealous Leap+ | Zealous Leap cooldown reduced from once every other turn to once per turn. Clears pin on use. |
Hunter Abilities
These abilities are only available to Hunters.
Name | Description |
---|---|
Ambush | (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn. |
Ambush+ | Ambush interrupts enemy movement. |
Archery | (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own. |
Archery+ | +30 Dodge against ranged attacks |
Crippling Strikes | (Passive) Hero's attacks apply 2 Hobbled to the enemy. |
Crippling Strikes+ | Attacks against hobbled enemies deal +2 damage. |
Ember Arrows | (Passive) When standing by a blaze, Hero's ranged attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them. |
Ember Arrows+ | (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles. |
Flashcone | (Active) Once per combat, Hero throws a flashcone that blinds enemies, and deals x magic damage. If thrown at an ally, they will be hidden. |
Flashcone+ | Put all heroes within area of effect into grayplane; +1 use per mission. |
Foxflight | (Passive/Active) Hero has +1 speed; Once per combat, as a free action, activate to dodge the next two attacks against them (disables passive) |
Foxflight+ | Foxflight dodges increased from 2 to 3. |
Jumpjaw | (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and pin the first enemy who walks near. |
Jumpjaw+ | Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 armor |
Piercing Shots | (Passive) Hero's ranged attacks have x pierce. |
Piercing Shots+ | (Passive) Ranged attacks shred 1 armor. |
Quellingmoss | (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in an area. |
Quellingmoss+ | Passive and Active poison both increased by 1. |
Rogue | (Passive) Every time Hero kills an enemy, he/she enters grayplane for free. |
Rogue+ | Attacks against wounded targets deal +1 damage. |
Thornfang | (Passive) Once per turn, Hero is refunded an action point after a melee kill. |
Thornfang+ | Killing an enemy will refund an action point up to three times per turn. |
Through Shot | (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range. |
Through Shot+ | Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy |
Mystic Abilities
These abilities are only available to Mystics.
Name | Description |
---|---|
Arches | (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies. |
Arches+ | Arches is changed from a turn-ending action to a single action |
Compulsion | (Active) Hero briefly interfuses with an Enemy and forces it to move where he pleases. |
Compulsion+ | Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn) |
Earthscribe | (Passive) Allies may wall with interfused objects. Advanced interfusions: Stone: (Passive) Grants extra armor, warding, and Temp Health. (Active) Rock Shield Bone: (Active) Bone Wall |
Earthscribe+ | Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2. Bonewall: Wall has more HP, further distance Rockshield: increased from +3 to +5 Temp Health. |
Elementalist | Advanced interfusions: Fire: (Passive) Does not burn out while interfused Wood: (Active) Splintersalvo Liquid: (Upgrade) Infernal Rain |
Elementalist+ | Splinterblast/Splintersalvo: +1 damage and apply 1 hobble. Infernal Rain: Changed from single-target to area of effect. |
Humanist | Advanced interfusions: Mechanism: (Passive) Applies poison to enemies who step next to it Metal: (Upgrade) Shackles Tools: (Upgrade) Stunning Barrage Shards: (Active) Shardnado |
Humanist+ | Stunning Barrage: 100% stun chance on hit Shackles: x2 damage Shardnado: Doesn't dissipate over time |
Ignite | (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris. |
Ignite+ | Ignite can be used on tiles without debris on them. |
Indignance | (Passive) Hero's presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason. |
Indignance+ | Base damage and range increased by 1. |
Mythweaver | Advanced interfusions: Statues: (Passive) +1 Potency per interfused statues Garb: (Passive) 50% chance mystic reflects damage while interfused Books: (Active) Lore Dump Textiles: (Upgrade) Greater Constrict |
Mythweaver+ | Loredump: +2 damage, +3 range Greater Constrict: +1 damage, +1 hobble Lightning Learning: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns. |
Naturalist | Advanced interfusions: Plant: (Active) Vinewrench Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) Treecall |
Naturalist+ | Wild Grasp: Changed from turn-ending action to swift action (no cooldown) Roots and Shoots: (Active) As a single action, grow up to 5 plants in a small area |
Openmind | (Passive) Hero can interfuse with x additional targets. |
Openmind+ | Interfuse range increased by 1.6, Withdraw becomes a free action |
Soulsplitting | (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead. |
Soulsplitting+ | Damage reduction per interfused object increased from 1 to 2. |
Spiritblade | (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks. |
Spiritblade+ | Allies directly adjacent to an interfused object get +10 Stunt Chance Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions. |
Vigorflow | (Passive) For each interfused object, Hero's physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used. |
Vigorflow+ | Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed. |
Pets
Name | Image | Obtained | Restrictions | Effect |
---|---|---|---|---|
Critter | Sneakthief | Melee Accuracy: 15 | ||
Drauven Bird | One Small Life | Must have Healer trait over 60 | Melee Accuracy: 5 Ranged Accuracy: 5 | |
Duck | The Heirloom Spring | Dodge: 7 Block: 7 | ||
Fire Chicken | Fire Eagles | Must have Snark, Greedy, or Goofball trait over 60 | Hero's Pet can light a fire on an adjacent tile, once every three turns. | |
Golden Rabbit | Avenger | Warrior-only Must have Bookish, Romantic, or Poet trait over 60 |
Bonus Damage: 1 | |
Pinecone | Silver and Shadows | Hero can wall with trees. | ||
Rat | Curiosity and Cats | Must have Goofball trait over 60 | Dodge: 5 |
Other Abilities
Name | Obtained | Restrictions | Description |
---|---|---|---|
Starheart | All the Sweltering Stars | Must have Goofball, Romantic, or Poet trait over 60 | (Passive) +20 Charisma When Hero takes damage, they have a 30% chance to blind the attacker. |
Improvised Fireball | Fireball | Mystic-only | Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball! |
Temporary Abilities
These are abilities that a hero may gain for a single combat based on the event that preceeded it.
Name | Obtained | Description |
---|---|---|
Rampaging Boulders | Can be available during The Maker based on dialogue choice. | Trigger a prepared trap: boulders will roll through the battlefield! |
Volley of Arrows | Available during the mission Defend Against Incursion if defenses were prepared for that tile. | Local archers will fire a volley of arrows on your command, once every other turn. |